this post was submitted on 02 Oct 2024
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Post-2.0 Cyberpunk is one of the best gaming experiences I've had in a long time. You can tell it's a product of effort, and love for the project. They have taken in a considerable amount of feedback from pre-1.5.
Meanwhile, Starfield is a complete miss in just about every way imaginable, and the expansion has followed through the same footsteps. On top of that, the studio actively gaslit people who expressed disapproval, even when it was constructive criticism.
Did they fix the driving?
That was the one and only reason I gave up the game. It was amazing from the start, and then I got in a car and it was horrible, and I stopped.
I think they have changed the driving a bit in one of the earlier updates.
Saw it in one of the patch notes but havn't played myself so I couldn't tell you what's different about it..
Bad cars don't have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don't need to do sharp turns. I would say that cars feel maybe too real.
You playing with a controller? I always thought the driving was optimized for the controller as I can't half press acceleration on a keyboard.
It's a little bit better after the updates, but it's still suboptimal I think.
Yeah, as most 1st person view games it's just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a "forward" button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.
I never found that to be an issue, personally. It's not as satisfying, as it is in other games, but i enjoyed it enough
I fully expect them to say it's getting "review bombed" now, which is the current industry redefining of a term to make it come off as "It's not us, it's the stupid gamer's fault"
It's not a review bomb if it's fully deserved. If you make a bad product, you deserve a bad review, and maybe Bethesda should have thought about that ahead of time