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In my experience the unzipping speed roughly matches my expectations of a phone unless the archive contains thousands of small files. I have a phone with a Snapdragon 870 SOC, 8GB RAM und UFS 3.1 storage and a Pixel 7 with Tensor G2, 8GB RAM and also UFS 3.1 storage. Performancewise they're roughly the same. On both decompression is fairly speedy for phone hardware. But when i tried to decompress texture packs for PS2 games with thousands of small texture files time to complete exploded up to several hours. I uneducatedely believe UFS3.1 is the bottleneck here? Decompression scales pretty well with multithreading so i dont expect the SOCs to be a problem. Maybe something something how android handles blocks of data, idk?
UFS 3.1 is not necessarily bottleneck here. It also depends on the optimization by OEM.
According to this youtuber some brands UFS 2.2 storage outperforms UFS 3.1 storage used by other brands solely due to their software optimization. Skip the video to 04:54s to see the zip uncompression test and a few mins back to see the results of other tests.
https://youtu.be/mOm4RbC5qxc
Thanks a lot!
yes it the archive does contains thousands of small files! I think that could be the reason of low performance on android mobile!