this post was submitted on 17 Sep 2024
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[–] [email protected] 11 points 1 month ago (2 children)

From my understanding, a lot of code in the graphics drivers is special-case handling for specific games to optimize for the way that the game uses the APIs. Is this correct?

In which case it would make sense to have the game-specific code loaded dynamically when that game is launched, since 99.99% of the game specific code will be for games that the user never runs.

[–] [email protected] 3 points 1 month ago

My understanding is that most of that all lives in mesa, and the kernel driver basically just abstracts the hardware.

[–] [email protected] 6 points 1 month ago

From my understanding 99.999% of those “Game ready drivers” are patches for machines that you do not use but have to download anyway to keep everything on the same version.