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What do people think of my hobby project, "AlexGames": (F-Droid) (Web version) (Source on Github, AGPLv3).
It's a collection of simple games, mostly solo or local multiplayer, though the web version supports network multiplayer by sending your friend a URL: solitaire, chess, go, reversi, checkers, minesweeper, backgammon, some word puzzle games, and some arcade type games.
I was planning on adding AI next. And I really should polish the Android app, I've mostly only focused on the web version. And if people want, I could also submit to Google Play. My calculator app seems to be a lot more popular on F-Droid than Google Play, so I haven't bothered uploading this one to Google Play yet.
Happy to hear any feedback! I suspect that it looks too bland and unpolished for many people to be interested, or maybe it needs different kinds of games? My goal was to not need to download a bunch of ad filled free apps from the play store for when I wanted to play games with a friend on a flight or something, or just idly play something simple like solitaire.
edit: also in the Android app, stick to the "webview" version... the native Android version is mostly an experiment, I meant to hide it behind a setting but never got around to it.
Pretty cool collection you have there. Unfortunately, the web version doesnt seem super accessible to Smartphones. Is that all a huge codebase? Has charm.
Thanks! What do you mean about smartphones, can you share what phone OS and browser you are using? It should work on Android (Firefox/Chrome) and iOS (Safari), I consider mobile to be just as important as desktop. Ah, I remember some FOSS mobile browsers have WebAssembly disabled... here is an older version compiled to JS instead of WASM, let me know if that works: https://alexbarry.net/dev/games/reversi-ai2-no-wasm-2025-01-05/
In hindsight I should add some browser side detection of if WASM is supported, then show a warning at least, if not redirect to a JS version.
And yes, it's all one big code base (https://github.com/alexbarry/AlexGames), each game is pretty small though, maybe 500-1000 lines of Lua on average: https://github.com/alexbarry/AlexGames/tree/main/src/lua_scripts/games . Overall it's quite simple, the Lua/Rust APIs just call simple browser APIs to draw shapes and graphics. The harder part was being able to re-use the same code on Android and desktop (wxWidgets). Also I'm running into some WASM/browser limitations when trying to do heavy processing for board games AI.