this post was submitted on 10 Sep 2024
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[–] [email protected] 9 points 2 months ago (1 children)

oh god, you're making me think of the difference between a procedurally generated level and a randomly generated one.

The fucking generative AIs don't even have anything to stop it spewing crap

[–] [email protected] 2 points 2 months ago (1 children)

wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer

[–] [email protected] 2 points 1 month ago

Same for enemy AI, for which I'm planning to implement some fuzzy logic support into my game engine, if there's no solution for it already in some D library.