this post was submitted on 19 Aug 2024
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[–] [email protected] -1 points 1 month ago (2 children)

They're not compromising anything, only adding an option for people who don't enjoy difficult games. Want it hard? Don't play easy mode.

[–] [email protected] 3 points 1 month ago (1 children)

I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.

[–] [email protected] 3 points 1 month ago (1 children)

It's just the simplest way. If they implemented it another way that'd be fine as well.

[–] [email protected] 3 points 1 month ago (1 children)

But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.

Many people hit a wall in elden ring and go "fuck it, I'm using the mimic tear.". That's essentially turning the difficulty down, except in-game and not through a menu.

[–] [email protected] 2 points 1 month ago (1 children)

Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.

[–] [email protected] 2 points 1 month ago (1 children)

Okay? Some games even with the difficulty set to minimum are too much for people. I'm glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

True, true, but the point is they didn't try and will never even entertain the notion.

As for cheating, I never cheat online if there's any kind of competitiveness involved.

[–] [email protected] 4 points 1 month ago (1 children)

It'd be a compromise of time and energy. Adding and tuning difficulties takes away from development they actually want to do.

I think it's a very entitled stance to expect it.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

Considering you can download trainers that make their games easier by just changing code values, no, it doesn't need to be. And while that's fine for PC, they can't be used on console games.

Entitled to expect it, yes. Entitled to suggest they should do it, no.

[–] [email protected] 3 points 1 month ago (1 children)

There's a pretty big difference between a difficulty setting and a cheat trainer...balancing is not trivial. There's mechanics they'd likely have to change, too.

I was referring to the OC saying there's no place for fixed difficulty (they expect it)

[–] [email protected] 1 points 1 month ago

I was able to play and enjoy the game just with changed values, no balancing or mechanic changes needed. Clearly that's not the reason they don't do it.