this post was submitted on 25 Jul 2024
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It's confusing because both AMD and Nvidia call both frame gen and upscaling as the same thing.
Upscaling: GPU renders game at low resolution (eg, 720p), and then (semi) smartly guesses what's in the pixels that weren't rendered. You get improved framerates because the GPU is doing less work per frame. The downside is typically that the image is typically a bit blurrier, and depending on how the GPU guesses the missing pixels, you might also get ghosting, which is where moving objects leave a smear trail behind them.
Use when:
Do not use when:
Frame gen: GPU renders a frame, holds on to the frame, renders the next frame, and then guesses at what happened between the two frames. The framerate is improved because the GPU is inserting an entirely guessed frame in between every rendered frame. The downside is that because the GPU has to hold on to a frame, the latency is increased. More specifically, the time between when you move your mouse and when your camera moves will be increased with frame gen.
Use when:
Do not use when:
Terminology:
AMD FSR 1: semi-dumb upscaler
AMD RSR: literally just FSR 1
AMD FSR 2: semi-smart upscaler
AMD FSR 3: very slightly smarter upscaler than FSR 2, and comes with semi-smart frame generation
AMD AFMF: literally just the frame generation part of FSR 3, but slightly dumber
nVidia DLSS 1: semi-dumb upscaler
nVidia NSR: literally just DLSS 1
nVidia DLSS 2: semi-smart upscaler
nVidia DLSS 3: smarter upscaler than DLSS 3, and comes with semi-smart frame generation
Intel XeSS: semi-smart upscaler
That's a really useful answer. Thank you!
This answer is so so superberb, thank you so much for clarify me this, also with the list of terminology. I didn't know that FSR3 is an upscaler + semi frame gen... It's a pity that BG3 doesn't support this...