this post was submitted on 02 Jul 2025
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Thinking about grabbing it during the summer sale.

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[โ€“] [email protected] 0 points 6 days ago (1 children)

It's certainly a memorable experience - I tend to think of it whenever the weather starts getting cold.

I liked the DLC scenarios more than the main game - there's one where you are running a little outpost that gets its supplies cut off by the main city (and have to build relationships with other settlements to trade for supplies), and there's a prequel one where you're managing the construction of one of the huge power plant thingies. The prequel one has a crumb of class conflict that's a little interesting.

Like UmbraVivi mentioned, the main thrust of the game puts you in a sticky survival situation where it tries to get you to click more and more "bad things" buttons to get enough advantage to scrape by. Child labor is probably the most OP one lol. The moralizing is kinda silly because there's two paths to fascism and going far enough down either will get you a "you won, but at what cost?!" ending - even for something as mild as implementing state run media.

[โ€“] [email protected] 0 points 6 days ago

"you won, but at what cost?!" ending - even for something as mild as implementing state run media.

This was really silly. I got through the main campaign with only scripted deaths: the poet who was just really upset about the town funding a newspaper for some reason, and some miners who volunteered to keep the mine running during the finale knowing that it would mean their deaths. Like everyone was happy, healthy, and alive, there were no hard choices or any sacrifices beyond a single unreasonable dissident and a single digit number of volunteers who willfully and knowingly sacrificed themselves to ensure everyone else's survival, this was literally the best result anyone could possibly hope for and the epilogue snarks about it.