this post was submitted on 08 Feb 2024
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A core part of the first game is how isolated you are though. I don't usually say this with survival crafters, but for me coop would take away more than it would provide
I always enjoy a game solo at first, then do co op with friends. It was really fun solo. But I'd like to create a giant underwater farm with friends, and have various seamoths and other vehicles to use with buddies. The multiplayer mod works, it's just buggy as mods are.
All the more reason to keep it "quite" and expansive like the first game.
BZ was so noisy and tiny. That, combined with other players would be terrible.
I think OG Subnautica could be fun with a Co-op mode. But any more players than that would ruin it.
You don't have to play co-op, but I wanted co-op so badly. I just want more good, ideally LAN co-ops, they are a dying breed.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I'd prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they're a lot of fun. Personally I don't think this is the right series to target for it though, but also idk what direction they're taking it so co-op may fit well with the new one.
They literarily didn't need to change a single thing for me. Exact game just let a buddy forage and build with me. It would be amazing and relaxing!
There is a mod that enables co-op for Subnautica. It was a pretty fun, but when I played it a few years ago, it didn't really add anything, it was just that you could have two people going through the story together and harvesting resources etc.
I just want more co-ops in general. They, and the racing genre, are two things that are dying that I'm sad to see go.