this post was submitted on 11 Jul 2024
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i know conventional gamer wisdom says otherwise but i think this just goes to show how more horsepower just leads to diminishing returns at this point. people call the switch underpowered but it's best selling game is a wii u port! gone are the days of each generation looking infinitely better than the last
The switch does struggle running higher resolution graphics; I can emulate BotW/TotK to look much better on PC simply due to having access to a stronger GPU.
4k gaming on PCs is still hard to accomplish without a high end machine, so I still think we will be seeing improvements with generations; at least until 4k gaming can be done on mid level hardware.
i see comparisons of switch games on hardware and in emulators all the time and can never tell the difference, and same for all these recent 4k remasters. i am glad that there are options for people who can tell and do care but it's nowhere near as noticable to your average joe compared to the jump from snes to n64 or n64 to gamecube. or perhaps i am just a spectacularly below average joe haha
But you don't need 4k resolution to have a great game. That's what OP is getting at. When making a game for beefier hardware, you can use the better graphics as a crutch instead of focusing on better gameplay and story.
Lol don’t stress they are literally talking about 4k on a 720p handheld, clearly brain damaged.
I was gonna mention that. The Switch is first and foremost a handheld device. You'd get no benefit from squeezing 4k onto a 7" display. The only thing it would do is decrease the battery life, which would be made even worse with a more powerful GPU.
I understand, I have a deck hd screen and I don't believe it would matter. I don’t know why so many downvotes on an objectively factual statement, like a retina display at 7 inches isn’t 4k, and idk who would seriously hookup a steamdeck to a 4k display where it obviously would never keep up at native. Literally only an idiot would downvote me, but here we are on social media.
Thats why SNES rpgs stories were so great. And the rpgs today are just long winded slogs.
Data limits forced writers to cut the fat out of their scripts for the games, and get to the point.
I don't need 35 hours to say "thats the bad guy".