this post was submitted on 06 Feb 2024
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[–] [email protected] 5 points 9 months ago* (last edited 9 months ago) (1 children)

I loved the in-the-moment gameplay and the narrative arc they had going there for a while. Despite myself I'm still invested in some of the characters... but it's one of those games where I really recognized how all-consuming the engagement treadmill I had been on once I stepped away. It's probably a good thing for me that it's in the shitter at the moment, or I could easily get lured back in.

Oh, and the r/DtG mods deleted my highly-upvoted Lightfall "lore/prediction" shitpost that was a massive wall of text winding up to an Attack on Titan pun, so fuck 'em.

[–] [email protected] 2 points 9 months ago

Yeah. I’m so captured by the setting and enough of the characters that I’m seeing the light and dark saga through to the end, but I largely agree with the sentiment towards the game at the moment. I’ll let the studios next release come out and really gauge my interest carefully. Bungie has set my personal style for gamefeel and almost every game I enjoy, I enjoy due to its moment to moment similarity to destiny. Robo Quest, Metal Rising: Hellsinger, Bullets Per Minute, to name a few PvE based games.

That goes all the way back to playing halo on 2 original Xbox’s wired together in the attic of my friends barn at 3am, and even back to Marathon as a younger kid. On top of that, compared to pretty much every other major FPS title, the studio stands behind a lot of causes I align with. The representation in the game, and seeing myself and people like me present in destiny’s vision of the future un-ironically gives me a warm feeling.

I was just talking with some friends that an extraction shooter with world events the complexity of destiny raids would actually be super cool. A fireteam activates a raid (like sea of thieves forts) and begins diving into it, but then other teams can follow them in as the original groups clears encounters and puzzles. Maybe the teams following them in have some smaller scale mechanics to do, then there’s a heavy fight back out with whatever loot. Could make for the gameplay loop gambit could have been. I think the studio has potential to do the PvEvP really well, but we shall see.