this post was submitted on 26 Jun 2024
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Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
  • Other balance adjustments as well as bug fixes are also planned for a future patch.
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[–] [email protected] 19 points 4 months ago (2 children)

I wish they were a bit more open with the percentages. I have +11 or +12 now, and I don't know if that means I'll see any increase, or not.

[–] [email protected] 2 points 4 months ago (1 children)

You should still see an increase with every level, it just won't be as big once you start getting toward the max. Kinda like stats and soft/hard caps.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Yeah. I grabbed all of them now and I'm at the grace before the final boss. Just snagged the last of the armors and weapons I'd missed and killed the furnace golems last night. I think I'm just about 100% on it now. Gonna wipe up the boss tonight and put it aside while I get back to real life for a bit.

Edit: I said "wipe up the boss." That was a mistake, and I understand that now. I apologize for my hubris.

[–] [email protected] 5 points 4 months ago (1 children)

You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.

[–] [email protected] 2 points 4 months ago

Yeah, that's what I was thinking would happen. I'll find out when I get home from work and have a chance to test it. Luckily I was farming armor and testing amulets last night, so I have a baseline damage number on an enemy already for what I was before.