this post was submitted on 28 Jun 2025
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I was actually kinda impressed by the walking part in Death Standing, at least initially, because it is actually kinda involved. Like you are forced with controlling your balance and choosing smoother terrain instead of just pushing the stick forward.
But it does wear off quickly and the first half of the game is admittedly rather dull. But boy does it get fucking awesome the further in you get. It deals with topics of death and loss in such a unique way, with rather unique gameplay elements to go with it, that it's impossible to describe. You just have to muscle through the boring to get to the bizarre and beautiful.
I wish I had the cash for the new one. But I'm gonna have to wait on that.
I agree that it’s rather unique blend of a walking simulator and does explore death and loss through an extremely lengthy story that has some touching moments, however the slog of the “meat” of the game is absolutely not worth it to get to the core of it all.
If you’re interested, I recommend watching the “game movie” on YouTube, where they just show the dialogues and skip almost all of the walking, granted even then you’d probably want to skip/fast forward through a massive chunk of it all where it’s the same animations over and over again. (Such as the load/unload/qpid sequence, etc)