this post was submitted on 09 Jun 2024
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Hard pass. The art style, the music, the whole vibe…
I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”
Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn't replicate the magic of their OG team.
EA didn't have time to fuck up DAO after buying BioWare.