this post was submitted on 23 Jan 2024
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[–] [email protected] 7 points 9 months ago (2 children)

Indie games can be awesome, you just need to find a good way to avoid the crap. For example:

  • deck builders - Slay the Spire is the GOAT here, pretty much everything else is a knockoff (though I've heard good things about Monster Train); if you want a really unique experience, try Inscryption
  • Metroidvanias - not sure what "loops" are, sounds like OP is talking about rogue-like; Hollow Knight is the GOAT, I've heard Hyper Light Drifter (currently playing and good so far) and Tunic are great as well
  • 3D platform - I've heard A Hat in Time is the GOAT here, though there's certainly a lot of crap; if you broaden the definition of "indie" a bit, Psychonauts is great

There are a ton of crappy indie games, but that's just because there's so many games total. I think there are more good indie games than good AAA games, they're just a bit harder to find among all the crap.

[–] [email protected] 1 points 9 months ago

In terms of deck builders I've been really enjoying Fights in Tight Spaces. You use cards to build James-Bond-esque fight scenes. Also, for platformers, shovel knight remains excellent.

[–] [email protected] 2 points 9 months ago

OP could be talking about gameplay loops, those are present in every game. Eg Hollow Knight's loop: explore, stab bugs, find charms/upgrades, beat boss, repeat until there is nothing else to do. If a gameplay loop is boring and has no variety it becomes obvious it's a loop, the same way bad films make it obvious you're watching a film with characters of specific archetypes, and a story with an intro, mid point, climax, and a resolution. And by bad I mean bland, there's still a certain joy in comically not well crafted media