this post was submitted on 03 Jun 2024
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[–] [email protected] 16 points 3 months ago* (last edited 3 months ago) (25 children)

There is a "puzzle" in Riven that I got stuck on for hours, just searching the map looking for anything that I had left to do. I couldn't find any more interactable things that hadn't been done. Then I looked it up and found it was a door that you had to enter then turn around and close to find the hidden passageway behind it. There was no puzzling value to it being hidden like that, it was something you either simply found or didn't. I put it down to old-style game design that hadn't yet learned what not to do in a somewhat open world game.

Honestly this iteration could move the entrance like one metre to the left so it's not hidden and it would be a better game for it.

[–] [email protected] 2 points 3 months ago (6 children)

As a nod to this, there is a part in Obduction that does the same thing. If you've never played it, it's well worth it. Just keep the "cyan brain" on when you play!

[–] [email protected] 2 points 3 months ago (1 children)

I've been stuck in Obduction for the past 3 or 4 years, last I remember I was trying to solve a rosetta stone type problem in a pump station

[–] [email protected] 1 points 3 months ago

I'm not sure how to help, but so much of that game is interlinked with itself, where few things are standalone. It took a while for us to get through it.

Surprisingly, people say the gauntlet at the end is the hardest part, but we got through it pretty painless. It was some door that we missed as we ran through the world's that tripped us up and needed to get a spoiler to continue.

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