this post was submitted on 14 Nov 2023
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[–] [email protected] 0 points 1 year ago (1 children)

Without reading the article:

  • High resolution textures
  • large maps
  • audio
  • Internet cache
  • shaders
  • code left for debugging and data collection
[–] [email protected] 0 points 1 year ago (1 children)

All of those are in good faith. A part of it is in bad faith as well though. Studios forgoing or at least deprioritizing optimalisation. Why waste weeks on Q&A when you can just yawn and tell consumers to upgrade if it doesn't affect your bottom line?

Case in point: COD MWIII All of the internet is (rightly) shitting on it but Activision won't care because they'll likely still sell several million copies. What incentive does that give them to NOT fire entire Q&A departments and pocket those cost savings on top of the profits?

[–] [email protected] -1 points 1 year ago

QA what? You can't QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!