this post was submitted on 23 May 2024
0 points (NaN% liked)

rpg

3150 readers
1 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 5 months ago (26 children)

It's good news for sure. But I still don't trust WotC.

And Pathfinder 2e is just plain better. In four decades of playing TTRPGs I've never played a ruleset so tactical, so clean, so enjoyable. It's a thing of beauty. So I could care less what happens with D&D.

[–] [email protected] 0 points 5 months ago (25 children)

I'm playing Pathfinder for the first time after never having played D&D (aside from bg3 I guess) and man.... Maybe it's because I'm new to it, using roll20, the DM/group, or the campaign is just confusing but I can't fathom thinking it's clean.

I'm finding a lot of it very complicated and confusing. Everything seems to have some underlying system that requires different rolls and numbers and every time I try to look up an answer instead of asking, I wind up with more questions..

Please don't take that as an insult to the game - I AM having fun 15+ sessions in...I'm just surprised to see you describe it that way. The group is all veteran players who are willing to help me out but it feels like they're so much stuff that you have to memorize to do anything. So many caveats I wouldn't know if one guy wasn't a rules lawyer (that's a compliment)

[–] [email protected] 0 points 5 months ago (5 children)

I assume you are playing 2e.

I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.

Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)

Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.

For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?

The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn't.

The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It's all in the wording.

But again, I'm approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.

[–] [email protected] 0 points 5 months ago

@UNY0N @glimse

This is Liebnitzian thinking.

If improving the simulation always means more difficulty, then that means the rulesets are all perfectly efficient.

However, if the rulesets are not perfectly efficient, then some of them could be made easier to learn, while still being as good or better at simulation and distinctions.

load more comments (4 replies)
load more comments (23 replies)
load more comments (23 replies)