this post was submitted on 14 May 2024
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Pixel Dungeon

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I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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[–] [email protected] 0 points 6 months ago

Thanks for all the tips. Looking back, I think the problem is that I tend to move too fast, especially in long corridors (which is where I've found the traps). By the time I realize I've stepped on a trap, I've already taken a step. I don't know if I can consistently move slower, but I'll try.