this post was submitted on 14 May 2024
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I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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[โ€“] [email protected] 0 points 4 months ago (1 children)

I haven't really had issues with that trap, and they seem to only begin to appear during the caves. There's a number of things you can do to deal with a pitfall trap once you've activated it:

  • potion of levitation
  • stone of teleport
  • spell of feather fall
  • hour glass
  • chains
  • scroll of teleportation
  • the enhanced scroll of teleportation
  • the special spell that allows you to teleport, but also be stunned (forgot the name).
  • wand of repulsion (assuming a sufficient enough level)

Other things you can do to minimize damage:

  • Healing potion (ignoring if you have pharmacopoeia)
  • Potions of shielding (ignoring if you have pharmacopoeia)
  • cleansing potion (to remove the bleed damage after the fall)
  • The purity related seed (to remove the bleed damage, and assuming seeds work for your run)
  • Any shielding ability from talents or sub class talents.

I'm uncertain whether I've died to the trap because usually i likely have a potion of levitation, feather fall, or any teleportation based items. I usually play with at least 6 challenges, but more recently with 9 challenges. I've played at least 700 runs, maybe 1,000 (switched phones several times)

What were the circumstances of your deaths?

[โ€“] [email protected] 0 points 4 months ago

Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin's reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.