this post was submitted on 11 May 2024
203 points (97.7% liked)
RetroGaming
19568 readers
272 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I did a quick Google search, but I’m not familiar with this project and it’s not obvious to me what this project is.
My mistake, I misremembered. It was in Unreal Engine, and IIRC it was right before they released the shitty 3D All Stars port.
They probably mean the Super Mario 64 Decompilation Project.
The goal was to turn the finished ROM back into unable code, that would do 1:1 the same thing. They finished a couple of years back.
https://github.com/n64decomp/sm64
Yes, they did a really good job. It handles the logic, but keep in mind the ROM itself is going to have operations that talk to the hardware that does things that just don’t exist in the code. The function will actually be in the hardware. Those pieces still have to be supplied of course.