this post was submitted on 01 May 2024
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As far as I know there is no evidence to support the fact that the hack was installed remotely. It's much more likely that it was a targeted attack where they gained access to the compromised system some other way, then waited for the tournament to act.
But I agree with you that there is also plenty of evidence pointing to cheaters getting past kernel level anti cheat in games like valorant and continuing to cheat.
I'm not entirely clear, but it sounds like the hacked Apex games were on computers at different locations, which would make me think they were likely hacked remotely without physical access to the hardware. The hacker claimed he performed the hack by using a vulnerability in the game process, and that his hacking method only let him compromise the game and didn't give him any access to the people's PC itself. The developers said that it was EAC itself being exploited, but that the specific exploit shouldn't allow him access to owner's PC.
The combination of statements makes me think this was a remote hack that exploited vulnerabilities in EAC/Apex Legends. Thankfully there seeming wasn't an escalation to give full access to the PC, but considering the level of access that kernel anticheat has I would be very concerned about the possibility for any future hacks that compromise anticheat systems.
I might be ootl, but as far as we know, wasn't EAC ruled out? I recall watching Pirate Software's videos breaking everything down, and iirc, it was more likely that the individual computers were compromised at some point than it was remote code execution. Though it was still up in the air what the hacker could do, as they seemed to be able to send commands the server would accept (eg, gifting thousands of packs to steamers live on stream). Been a while since I watched, and the vids are also hours long so I don't expect anyone else to sit through it, but here's the first if anyone's interested. Apex Legends Vulnerabilities - Breakdown and Interview