this post was submitted on 22 Apr 2024
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Steam Deck

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[–] [email protected] 0 points 1 year ago (1 children)

The controller has gyro, and games like Horizon Zero Dawn/Forbidden West do make use of it. There are others as well, but I'm not familiar enough with the library to recall specifics

[–] [email protected] 0 points 1 year ago (3 children)

but is really good festures?, or just a gimick?

[–] [email protected] 0 points 1 year ago (1 children)

When treated as a fine input for aiming, where the right analog stick might be considered a coarse input, it is a really good feature.

Most of the time Nintendo has implemented motion controls, it is a gimmick.

[–] [email protected] 0 points 1 year ago (1 children)

OP was saying that it was next generation feature

[–] [email protected] 0 points 1 year ago

when it's three generations old now.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago)

Let's just say there are people with Gyro aiming out-performing mouse and keyboard users in AimLabs. It truly is the bridge that will allow console users to cross into competitiveness with PC without needing dumb shit like allowing console users to 'lock on' to targets while PC users can't. It puts controller users on equal footing with mouse/kb users, especially for FPS gaming.

[–] [email protected] 0 points 1 year ago

It's quite good. It helps a lot with making minute adjustments to aim that the control sticks can't quite manage without dropping sensitivity substantially.