this post was submitted on 14 Apr 2024
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[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

This sound good to me.
I am a programmer mainly and I know how to work with code but those skills do not transfer that well to the UIs of a game engine (I still don't really understand how to effectively separate concerns in godots nodes and scripts) but if I could use godots rendering goodies from code-first environment (like raylib) that would be great.