this post was submitted on 09 Apr 2024
40 points (95.5% liked)

Apple

17491 readers
93 users here now

Welcome

to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!

Rules:
  1. No NSFW Content
  2. No Hate Speech or Personal Attacks
  3. No Ads / Spamming
    Self promotion is only allowed in the pinned monthly thread

Lemmy Code of Conduct

Communities of Interest:

Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple

Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode

Community banner courtesy of u/Antsomnia.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 7 months ago (2 children)

I have a card game (a physical one, not virtual) and I want to "replace" the real cards with digital, animated, "living" ones. Ideally, I could apply this technique to other types of tabletop game, later... but cards are the current project.

This works fine on iOS and even in the Vision Pro simulator, but on hardware, the image recognition is slow and unreliable, and it doesn't track items through space in real-time. It's laggy and "floaty". Image recognition for unique, flat cards should be one of the simplest possible use-cases... and given how much more powerful the hardware is than a phone, and the fact that it works on the simulator, it sure seems like a software issue... but you can't ship Apps with such severe problems, either.

[–] [email protected] 2 points 7 months ago

Yu-Gi-Oh is finally becoming a reality

[–] [email protected] 8 points 7 months ago

It looks like you're hitting what this person called out:

https://twitter.com/nathanwchan/status/1754624863762047162?s=46&t=uP3SZsZSJ5VGsmbyPE2Jfg

And that is a sucky limit that makes your use-case not usable-able. Which is a shame because it's a cool use-case.

The tracking is great for everything except image tracking, too.