this post was submitted on 28 Mar 2024
1 points (100.0% liked)

Gaming

3106 readers
9 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 7 months ago (2 children)

Is there a game that will analyze the weapons you're using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?

[–] [email protected] 0 points 7 months ago

In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the "same" crate, you always get better and better gear from them.

[–] [email protected] 0 points 7 months ago (2 children)

The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

[–] [email protected] 0 points 7 months ago

Borderlands also does that.

[–] [email protected] 0 points 7 months ago (1 children)

Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

[–] [email protected] 0 points 7 months ago

It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.