themoken

joined 1 year ago
[–] [email protected] 0 points 5 months ago

I recently (2020) played BG1 and 2 with their expansions and on the one hand you're right... But on the other getting the same story with 10x the graphics and some modern QoL would be great. Reaching BG3's massive audience - that isn't all 90s nostalgia gamers - with a story that's new-to-them would really help cement it in the same way BG2 did for BG1.

[–] [email protected] 4 points 5 months ago

I don't hate this. Seems like Skydance has less conflict of interest (i.e. alternative franchises) than the Warner Brothers merger talks from December. Remains to be seen if this is a good thing from a Trek point of view but... Could be worse.

[–] [email protected] 0 points 5 months ago (4 children)

Holy shit, please let this happen.

[–] [email protected] 6 points 5 months ago (1 children)

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[–] [email protected] 5 points 5 months ago (1 children)

They don't, but they define the socket the processor slots into and probably did this to market the newer chips as more advanced than they are (by bundling a minor chip upgrade with an additional chipset upgrade that may have more uplift).

I see no other reason to kneecap upgrades like this when upgrading entails the consumer buying more of your product.

[–] [email protected] 5 points 5 months ago (1 children)

Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn't follow through on that as much but I only played it a little.

My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.

[–] [email protected] 13 points 6 months ago

So cool, thanks for sharing.

[–] [email protected] 14 points 6 months ago (1 children)

John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

The reason it runs everywhere is a combination of it's huge popularity, it's (now) open source and it's generally low system requirements.

[–] [email protected] 12 points 6 months ago

I love how surreal this is.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago) (1 children)

That review is bullshit. It's not going to tax your machine, but that's a good thing. The unit type thing is also missing that not the entire game takes place on the battlefield, there's multiple layers to it and you almost never win through pure domination.

EDIT: Also, ground vehicles? This is Dune, you can't cross sand in a vehicle, and they couldn't go up cliffs. No, instead you airdrop, which is way more flexible.

[–] [email protected] 40 points 6 months ago (6 children)

Honestly, with Flatpak and immutable base systems this is a place Linux is really excelling now too. Being able to show a novice user a shared package manager with a search and a bunch of common apps and them actually install/remove them in a safe manner with a high likelihood they'll work out of the box (since they come with all their deps in sync independent from distro) is kinda huge.

[–] [email protected] 4 points 6 months ago (1 children)

It does that everywhere, even on non .deb distros.

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