Who said anything about only requiring 1 reviewer? And no, I did not drop an /s. You should try working for a healthy team where everyone takes collective responsibility and where the teams progress is more important than any one person's progress.
mundane
We decided that everyone in the team is allowed to approve changes. If no one has reviewed your change within 24 hours you are allowed to approve it yourself. It will usually come up in the daily sync that a self approval is imminent, which usually leads to someone taking a look.
Have you met any non-technical people?
Yes, the top most directory, /, is the root directory.
Each directory is a branch in one giant tree structure. For example, if you have a directory containing two other directories, that is a branch that is splitting into two branches. All directories are descendants of the same root.
I managed to convince one long distance friend a few years ago. So now I need to keep Signal just to be able to communicate with him.
I use and like Castbox for podcasts. It's great, though they have become slightly more aggressive with ads lately.
To blow off steam without focus on a story is very much inline with what we are after.
The downside with rocket league is that if we create tournaments, it is elimination rounds. What do the eliminated people do while the tournament completes. Or maybe I'm overthinking it, they could just play local matches until we decide to start a new tournament.
Deep rock galactic looks like a lot of fun but I'm hesitant about the small team sizes. With 4 player teams we would have to have 4 parallel games going at the same time.
Minecraft is not something I enjoy so I won't be suggesting that. But if others want to, it might be a good choice
This looks fun. Yes, it is an internet cafe and they have access to a huge game catalog. I'll see if this is in the list of games they have.
Thank you for the suggestion. I think we want something with fast action and team competition. But I will keep this in my back pocket should the discussion steer towards these types of games.
We very seldom resort to self approvals. Everyone in the team see code reviews as important. But also that progress trumps code review.