droning_in_my_ears

joined 11 months ago
[–] [email protected] 15 points 1 month ago

A single shoot for everything like the cloaca sounds terrible though

[–] [email protected] 1 points 1 month ago

For sure, enemy variety is important.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.

That's why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.

There's so much you can do but so often devs fall back on choose from menu watch cutscene.

[–] [email protected] 5 points 1 month ago

Haha I have thought about that too actually. Mainly because my career path and favorite hobby were both decided by small random moments. It's definitely made me more open to new experiences.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

I also hate grinding but sometimes I get addicted to it. Like my lizard brain likes watching the numbers go up. I recently loaded an old save in final fantasy and saw my level at 99, health at 999/999 and gold at 999999 and was like "I don't remember grinding any of this". It happens in a trance.

[–] [email protected] 2 points 1 month ago

I agree these games made big improvements but I still see them as bandages to the inevitable problems that came with random encounters. There's no undoing the interruption of flow you know.

I think it's a tradeoff though like I said. Because I don't know how you can have a combat system as cool and creative as say Undertale (blending turn based and realtime bullet hell) or battle network (blending turn based, real time and card game) without it being completely separate from the overworld.

[–] [email protected] 7 points 1 month ago (1 children)

Good point. I guess it is 2 things I'm talking about.

I think battle transitions are a tradeoff. They free combat but at the cost of interrupting flow. If you don't do anything with the freedom they give you and you just make the same tired pokemon style choose from a menu combat it's not worth it.

[–] [email protected] 3 points 1 month ago (1 children)

I haven't played any CRPGs and I'm not familiar with them. Any recommendation of an intro to the genre?

But many of your points are still familiar. Trivial encounters feeling like an annoying waste of time, items or abilities that control the encounter rates, etc.

I think making regions safe is a great idea but I would want it tied to a challenging side quest. Like maybe you can intentionally fight a harder version of an area's enemies to make it safe?

[–] [email protected] 1 points 1 month ago

That's a good point. Trivial encounters feel like a grindy and annoying waste of time. I guess it doesn't necessarily have to be that way though.

I also think Final Fantasy falls too much on the old turn based choose from a menu, watch a cut scene system, when there was room for something more interesting. That's just taste though I guess. I haven't even played any other than Final Fantasy I and Tactics Advance maybe they changed.

 

I'm torn about them. On the one hand they free up the combat design to be as wildly different from the exploration as it wants. Which can result in really creative stuff. Favorite examples are Undertale, MegaMan Battle Network series, and Tales series.

But on the other they interrupt the flow of exploration, the music, you forget where you were by the end of combat and they can be very annoying if they happen to be common or just as you're about to leave an area. The consolation prize of growing stronger with every battle only helps so much.

[–] [email protected] 23 points 1 month ago (1 children)

Nice try, pickpocket

[–] [email protected] 2 points 2 months ago (1 children)

With different diameters so where would it be on the Y axis?

[–] [email protected] 5 points 2 months ago (4 children)

Where would a penny-farthing go?

 

Well not quite but close. I'm holding a hard disk that has ALL of Wikipedia's text in 10 different languages.

Yes you can download all of Wikipedia and yes it can easily fit in a hard drive. Isn't that amazing? Text is incredibly dense compared to images and video. Around 22 GiB for English Wikipedia alone and 56 GiB for the 10 languages I downloaded.

I also have all of Wiktionary in the same hard drive. It's around 16.4 GiB.

 

Besides lemmy of course

Edit: By community I didn't mean lemmy community. I meant like a fandom for an old or obscure piece of media with still some activity

 

I mean they're still the ones who made the hardware

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