Also the reliable income makes them more credit worthy, allowing greater loans from banks and making it possible to grow more.
Tbh it only sucks for the customers
Also the reliable income makes them more credit worthy, allowing greater loans from banks and making it possible to grow more.
Tbh it only sucks for the customers
It's quite a bad UX, but generally error 2 from make means the called program resulted into an error.
Usually this is accompanied with another error somewhere up the log. Multiple cores can make this a challenge to scan the log for however, so maybe try compiling without the -j
argument, that should get the actual error closer to the end.
From my experience, it's usually an outdated config for the kernel (like using a config for 5.1 while compiling 6.7) or a missing dependency. However the real error will be somewhere among the logs, who knows, maybe it's a missing processor instruction (it's really bad UX).
I prefer for it to be just a warning so I can debug without trouble, the build system will just prevent me from completing the pull request with it (and any other warning).
Full 32 bit on 64 bit Unix support is a big thing in my opinion, even though most people won't notice it (as an "extra" this also will allow running 32bit games on osx games and proper wine support on arm64 devices like your phone).
Also the additions to directshow will get more (older) games working properly.
From what I read this was some great work in the foundation of wine and hopefully accelerate their work even more.