Someone got on with Skate? I loved THPS but when I tried Skate it was dull and boring. Probably managed 10 mins then never played again.
SurvivalMariner
I tend to use less powerful bows or weaker pals to weaken, call back your pal when most work has been done and use better balls for stronger pals.
Looks good.
I really like OpenSuse, but the setup and configuration wasn't easy or straightforward. Manjaro had a superior way to setup partition for example. If they make this process smooth, it would really help folk experience a great OS that just works and is up to date.
<mint just works, y'all jokes>
The community centre can be a really interesting place.
Going to the mines can also be quite rewarding.
Beware. The Stalker is somewhat more dangerous and camoflages!
Have fun :)
I use Linux, so not Nvidia. AMD is great. Good power for the money.
But then they couldn't trick consumers into voting for them. There isn't enough rich people to win so they have to trick people into thinking they are working in their interests.
No. It is a conservative government funded by businesses. They represent them. This was a political way of saying "no" while trying to look like they give a shit.
I'll be honest, and sorry in advance, but it'll help you more. Your cynicism is probably the thing getting in the way. I understand it's rough and not fun, but you've got to avoid it grinding you down.
You need to give yourself reasons to stand out. Making a half baked unfinished engine that no one uses isn't as impresive as improving an existing one that people use. Greenfield projects are rare and you probably not going to get that as a first role. So you need to prove to employers you can take legacy code, learn it, understand it, improve it and get it live. Demonstrating you have the capability to do that on a FOSS project demonstrates you may be able to do that on an in-house engine. You also learn from the code others write. Why did they do it this way? Is it better? What are the pros and cons? Degrees differentiate, yes, but a green person out of uni vs someone who has proven they can do a similar job, you have an advantage. Plus, 5 PRS is probably easier than a new engine. Making one from scratch cannot hurt, but it doesn't prove everything they need to know. Businesses hire because they have a problem and need someone competent to solve that problem. Tick those boxes and remove the risk and you have reasonable chances.
If you only demonstrate you're not comfortable going out of your comfort zone and getting your hands dirty, you are not helping yourself.
So give them reasons to hire you, give yourself a chance, and keep applying. Give yourself a 2% chance, apply to 50 jobs, give yourself a 10% chance, apply for 10, but always go over the odds.
Remember, industry is rough right now. A lot of experienced proven folk got let go in last year. Might need to improve your odds and bide your time.
They could maybe hire some testers. If you're removing beach properties, maybe test games that have beach properties. I have no idea how this falls through the gaps.
You're in the UK? Lol