Redkey

joined 1 year ago
[–] [email protected] 2 points 7 hours ago* (last edited 7 hours ago) (1 children)

After watching some of a playthrough on YouTube, the PC Engine version looks fairly close to the original arcade game (also called Valkyrie no Densetsu/Legend of the Valkyrie). The Famicom game (called Valkyrie no Boken: Toki no Kagi no Densetsu/Valkyrie's Adventure: Legend of the Key of Time) is very different. The two games really only share the title (sort of) and a little backstory.

Legend of the Valkyrie is an on-rails multi-direction shooting game with light RPG elements. The most similar games I can think of are the D&D beat-em-up games Tower of Doom and Shadow Over Mystara, which were also originally arcade games.

But the Famicom's Valkyrie's Adventure is a ridiculously open world action RPG. The player is dropped in the middle of the wilderness with a sword and no idea of what to do first. You're free to walk in any direction, like most home 2D action RPGs. There's virtually no text, and many "puzzles" which involve using particular items in particular one-tile spaces (without any clues or hints). There's a guide in the original Famicom manual that will get you part-way through the game, but from there you're on your own.

[–] [email protected] 4 points 1 day ago

This genie must've read or watched Brewster's Millions.

[–] [email protected] 4 points 4 days ago (1 children)

That sounds similar to the actual game that was released for 8-bit home computers at the time.

[–] [email protected] 5 points 5 days ago* (last edited 5 days ago)

I saw it at the cinema and vaguely remember enjoying it well enough. It's not a great movie, but it's not awful, either. I didn't know that it was supposed to be terrible; it looks like reviewers gave it a slightly better than average score.

I don't expect ever to watch it a second time, if that helps.

Lara Croft and the Cradle of Life, though... All I can remember about it now is that afterwards, my friends and I agreed that we should've trusted our instincts and just walked out after about 30 minutes.

[–] [email protected] 4 points 1 week ago

That's still newer than any of my daily-use laptops that are all running full-featured Linux distros just fine. I got 'em all cheap secondhand, and just pumped up the RAM (12-16GB) and installed SSDs.

[–] [email protected] 2 points 2 weeks ago

I just wanted to say that I checked the site yesterday on two different devices, and there was no link (the relevant text was visible, but not a link).

I happened to look again today, and now the link is available on both devices.

[–] [email protected] 1 points 2 weeks ago

Zero Page Homebrew. That guy is absolutely on top of Atari homebrew. Every relase, demo, and announcement, as far as I can see.

[–] [email protected] 5 points 2 weeks ago

I tried it somehow back in the day (it might've been in a store) and it was absolutely amazing. Noticeably more polygons and higher frame rate than SuperFX games. The price was crazy, though. IIRC in Australia it was close to twice the price of an average Mega Drive game (like 1.7 or 1.8 times). As a kid that was way too much for me, especially for what was (aside from the 3D graphics) a very ordinary racing game (not really my taste even in the best case).

Several years ago I picked up a copy in Japan for just 100 yen. I didn't particularly want the game per se, but knowing some of the history that OP outlined, I couldn't pass it up at that price! However, even with retro game prices shooting up in recent years, the price of Virtua Racing for MD doesn't seem to have ballooned as much as many other games, at least in Japan.

[–] [email protected] 18 points 2 weeks ago

People are writing a lot of things that I agree with, but I want to chime in with two points.

The first, which one or two other commenters have touched on, is that in 2024 we have approximately 50 years of content already in existence. There's no need to limit ourselves to what's been released in the last 12 months. Classic books, music, plays, and movies stay popular for decades or centuries. Why feel shamed out of playing old games by 12-year-olds and the megacorps?

The second thing is, yes, try indie games, and IMO the best place to find them is for PCs on itch.io. Forget 95% of what's marketed as "indie" on consoles.

[–] [email protected] 0 points 3 weeks ago

Looks very interesting, thanks for posting!

Watching the video and reading the blurb, I immediately got some Panzer Dragoon vibes (a lone hero riding a flying mount, an evil empire hoarding ancient technology, biomechanical weapons, lots of airships, Moebius-influenced visual design, Celtic touches in the music), and looking at reviews, some other people have picked up on that too. But it's not a bad thing; the (solo!) developer seems to have borrowed a few parts of the franchise that they liked and run in a fairly different direction with it overall.

[–] [email protected] 11 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Did you read all the way to the end of the article? I did.

At the very bottom of the piece, I found that the author had already expressed what I wanted to say quite well:

In my humble opinion, here’s the key takeaway: just write your own fucking constructors! You see all that nonsense? Almost completely avoidable if you had just written your own fucking constructors. Don’t let the compiler figure it out for you. You’re the one in control here.

The joke here isn't C++. The joke is people who expect C++ to be as warm, fuzzy, and forgiving as JavaScript.

[–] [email protected] 36 points 3 weeks ago (1 children)

Yeah, I'm sure that almost all of us have felt this way at one time or another. But the thing is, every team behind every moronic, bone-headed interface "update" that you've ever hated also sees themselves in the programmer's position in this meme.

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