MarcomachtKuchen

joined 1 year ago
[–] [email protected] 5 points 2 months ago

I feel you. As a fellow sandbox player I'm craving another creative game where I can just build beautiful steel monsters on sticks

[–] [email protected] 5 points 2 months ago

Completely valid arguments but I feels like the first game developed really nice after release. IMO they made some great changes on demand of the community namely letting us place scenery on rides, the addition of custom support parts and more management options. Also ending the game with the thememakers tooltik was a really nice move to let the community run wild.

But I'm also a little scared since the steam page mentions just 4 themes (and the generic theme) and I'm fearing that they took some out to sell them as a dlc from day 1. I'm optimistic but caution is definitly well advised.

[–] [email protected] 2 points 2 months ago (2 children)

I'm completely on the contrary. I've played part one for around 500h and and only in sandbox. That said I've heard good things about the management of planet zoo, so hopefully your management desires can also be fulfilled.

[–] [email protected] 0 points 2 months ago

Goodbye sea, goodbye sky are so wonderfully voice acted. Love to hate that scene

[–] [email protected] 11 points 2 months ago* (last edited 2 months ago) (2 children)

This has to be one of the most specific memes that i have the honor to share with that one specific friends group.

Edit : This sentence feels so wrong but I can't figure out how one would express this in English. Help me please

[–] [email protected] 3 points 2 months ago

I really liked it. I've never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I'm the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.

[–] [email protected] 0 points 2 months ago

Oh shit the robots had laserswords and pistols in the original artwork. In game they ended with blasters and energyswords IIRC

[–] [email protected] 4 points 2 months ago

I think I would enjoy the oceanic setting of the first one more but I've heard this part improves the game itself mayorly. Would you agree on this statement?

[–] [email protected] 4 points 2 months ago (1 children)

Really cool. Does this improve perfomance?

[–] [email protected] 0 points 2 months ago

Truly an incredible game. One of the rare games where I am actually rocking my head to the beat the entire time. It was one of those games where I knew that playing it will give me a straight up good time

[–] [email protected] 17 points 2 months ago (1 children)

Why gilette should stop testing products on animals.

[–] [email protected] 0 points 2 months ago (1 children)

IIRC this is a huge field of military medicine and all of the psychological effects it has on wounded. There are a lot of people where the disfunction throws them into deep depression.

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