C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.
C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.
I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities' members in Rust for a safer approach.
I do it all the time. Toys are super fun.
I haven't noticed that I was working on master instead of main. Merged it to main now
Not anymore! Merged it to main.
Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5
Godot is fun, quick and small. Unreal is powerful, bulky and big.
Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.
Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.
Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.
And I invite Discord devs to make their "communities" indexable.