ArmainAP

joined 1 year ago
[–] [email protected] 28 points 8 months ago

And I invite Discord devs to make their "communities" indexable.

[–] [email protected] 9 points 8 months ago

C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.

If it is a AAA game, I can assure you it is most likely made with C++.

[–] [email protected] 0 points 8 months ago

I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities' members in Rust for a safer approach.

[–] [email protected] 43 points 8 months ago

I do it all the time. Toys are super fun.

[–] [email protected] 0 points 8 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

[–] [email protected] 0 points 8 months ago

Not anymore! Merged it to main.

 

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

[–] [email protected] 0 points 9 months ago

Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5

Godot is fun, quick and small. Unreal is powerful, bulky and big.

[–] [email protected] 1 points 9 months ago

Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.