All trash.
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So much absolute garbage.
All excellent, I'm sure.
How could the quality be anything but sterling with 50 new games each and every day?
Guys we have soooo much shovelware, asset flips and softcore porn that's barely a game. This is very much a good thing!!!
Discoverability is a huge problem on Steam because there's so many games releasing, you can't really keep up.
18,000 games is almost 50 per day on average. That's 50 titles fighting for your attention and wallet every single day.
If you don't get noticed because you didn't spend half of your development budget on marketing, or your game didn't pick up well with influencers or more traditional media like reviews, you're just kinda fucked. No matter how good your game might be.
Speaking about quality, how many of those 18k titles were uninspiring, asset flipping slop?
Making a good game is one thing, making a huge amount of others want to play it is something else.
The Steam Next Fest is how I found most of the good indie games I've played. Making a good demo will put you above 99% of the cruft out there.
I have picked up the same habit. I'll download and test a couple of dozen demos every next fest, and then wishlist/buy the ones that are good. I played 108 demos this year, and some of my favorite games this year were demos like this: Kill Knight, Last Plague Blight, Karate Survivor, Empty Shell...
that and word of mouth or just cool gameplay vids. dude parrying an explosion got me to withlist va proxy
I remember that clip of the dude parrying a nuke, can't remember the game but it stuck with me.
https://store.steampowered.com/app/2063390/VA_Proxy/
Still getting worked on, but does look sick.
Thanks!
It doesn't help that Steam store is a nightmare to navigate.
Releasing demos is a great way to succeed. It doesn't take me more than 5 minutes to decide if it's something I want to continue playing.
Putting videos of nothing but cut-scenes is a great way to ensure I keep scrolling but every title seems to take this approach.
I've always dreamed of a world where game demos were mandated by law. Some products can't be tested out easily, but just about any video game really can.
I use steam's two hour return window as a demo.
How many of those are $0.99 hentai titles with like an hour of gameplay, though.
That's like 20 gameplay sessions for 99¢, that's only like 5¢ per.
Only around 17,000 or so. The rest are minimum effort Unity asset flips.
I do appreciate that it used to be too much effort to get a game onto Steam, but this situation is hardly better.
Some of the most-played steam games are "Banana" and "Cats" where you literally click it every few hours and get steam item drops. Basically NFTs where people try to get rare items, but even more braindead because the developer, at any time can make more tokens.
Dude, I legit read that as "hentai titties" 😂
Also true
What's wrong with an hour of entertainment for 1 Buck?
Noting, but many are basically the same game with different drawings.
The Ubisoft model
....I don't think they're playing it for the story
And how many are nearly entirely AI generated?
Idk, AI is usually very good at translation into English, and most of the translations are garbage.
My friend is a connoisseur, and he says both the quantity and quality has been declining this year.
A terrible, terrible for Steam and ~~gooners~~ gamers this year