this post was submitted on 24 Oct 2024
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[–] [email protected] 1 points 8 hours ago* (last edited 7 hours ago) (1 children)

~~Usually it would just bring me into the game as normal unless I left it running so 🤷🏿‍♀️~~

Whoops, was thinking of something else.

[–] [email protected] 2 points 8 hours ago (1 children)

I think that is a different feature than what the article is talking about.

[–] [email protected] 2 points 7 hours ago

Oops, showing my ignorance.

[–] [email protected] 13 points 8 hours ago (2 children)

What I really don’t understand is how crazy it is in 2024 to have to go through the same screen telling you who’s the developer and publisher of the game even after 150 hours of playing time.

I think we should have an option to go to certain parts of the game directly in the welcome screen from your Playstation.

[–] [email protected] 1 points 15 minutes ago

It would not surprise me if game developers use those screens to gain more time to load assets and initialize things in the background.

I’ll bet they do that with cutscenes and elevators too whenever you’re about to go into a new zone.

[–] [email protected] 7 points 8 hours ago

or just automatically load my last save please.

[–] [email protected] 7 points 8 hours ago

Looking at the video in the article, it sounds like no games used them outside of first party titles.

[–] [email protected] 14 points 9 hours ago (3 children)

Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn't work flawlessly with every game, but when it does work it's pretty incredible to jump straight back to the exact same state in another game as if you'd never closed it.

[–] [email protected] 6 points 9 hours ago (1 children)

That’s a different feature. Resume Activity is just a developer-dependent shortcut that’s integrated into the system menu. Quick resume is saving a snapshot of ram to disk and loading it up as needed per-application. Different goals entirely.

[–] [email protected] 1 points 7 hours ago (1 children)

It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.

The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.

[–] [email protected] 3 points 7 hours ago

I disagree, Sony’s feature is fundamentally different. It allows developers to create quick-load shortcuts for different activities in a given game. Like having multiple open world objectives/missions where you can choose which one to continue from the system menu. Microsoft’s feature is all about resuming where you were directly as if you put the system to sleep with that game running.

[–] [email protected] 4 points 9 hours ago* (last edited 8 hours ago)

I like the way the Steam Deck uses it. Just pops you back into the game. Multiplayer games will kick you but its game specific.

[–] [email protected] 10 points 9 hours ago (1 children)

While I don't believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you'd use one of these activity cards, the game boots up, and there'd be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.

I don't believe many games used it, though. Not even all of Sony's own offerings.

[–] [email protected] 2 points 7 hours ago (2 children)

That's what I mean though, both are trying to accomplish basically the same thing, but Sony's implementation is kind of half baked in that it requires developer support and doesn't actually resume the game, just gets you close to where you were.

[–] [email protected] 1 points 6 hours ago (1 children)

I don't think you understand what the function did. It is not a direct comparison to Quick Resume. They do different things.

[–] [email protected] 2 points 5 hours ago* (last edited 5 hours ago) (1 children)

Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.

They took different approaches in design, but both are attempting to tackle the same UX issue.

[–] [email protected] 1 points 2 hours ago

I mean, Quick Resume cannot get you to anywhere other than where you last left it. That's all. The Activities feature on PS5 was pretty different.

[–] [email protected] 4 points 7 hours ago* (last edited 7 hours ago)

But the Sony implementation wasn't really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be "time savers" of a sort but different strategies were used. One clearly didn't work as well as the other.

[–] [email protected] 6 points 9 hours ago

I don't think I ever used this functionality.

[–] [email protected] 53 points 9 hours ago (1 children)

This reminds me of when I had a PS3 and I used to run Linux on it.

It still blows my mind that it's not illegal to sell a consumer something, then remove functionality after they've got your money.

Good ol' corporate bait and switch.

[–] [email protected] 13 points 8 hours ago* (last edited 8 hours ago) (1 children)
[–] [email protected] 3 points 5 hours ago

I remember this. Not sure if I ever did it though