this post was submitted on 10 Oct 2024
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After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

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[–] [email protected] 46 points 1 week ago (2 children)

I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don't give a shit anymore and it's amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He'll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that's probably what I used to look like back when I played those games.

[–] [email protected] 21 points 1 week ago (3 children)

Apex Legends ... the microtransactions and battle passes were just straight up toxic

My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.

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[–] [email protected] 7 points 1 week ago (4 children)

0 A.D is an free open source age of strategy kind of game. Add it to your collection.

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[–] [email protected] 80 points 1 week ago (6 children)

Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a "pay-to-win" element. That's why I gave up on GTA online.

But if its just like "exclusive skins", I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that's really all I need. I have no particular FOMO of not winning the fashion part of the game.

I do wish games I could turn off their constant begging for my money though.

[–] [email protected] 13 points 1 week ago* (last edited 1 week ago)

But if its just like "exclusive skins", I could give a shit.

I think you meant "couldn't".

I do wish games I could turn off their constant begging for my money though.

The "constant begging" is why I don't even look twice at these games.

[–] [email protected] 47 points 1 week ago (2 children)

My problem with "its just cosmetic" is that it turns the entire main screen into ad space, along with loading screens and wherever else they can jam it in. I don't play game to be advertised to.

Of course I can choose not to buy in, but if it didn't have a psychological effect they wouldn't be doing it.

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[–] [email protected] 32 points 1 week ago (2 children)

You used to unlock cool stuff by playing the game.

They removed that whole loop of discovering cool stuff by doing cool things and replaced it with cash grubbing.

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[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Even a bunch of competitive games it hasn't bothered me that much unless it's like a real big difference.

I actually enjoy taking the shitter on people that paid to be "good", then get their asses handed to them to someone who clearly never spent a dime.

[–] [email protected] 10 points 1 week ago

My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

Sure, until Activision starts using its new patented pay to win technology

Twitter user strahfe recently shared a patent by Activision that suggests buying cosmetic items could increase your chances of being placed in games against less-experienced players. The patent reads: “The microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player”

I'm not heavy into conspiracies, but I'm suspicious enough to not give Activision the benefit of the doubt and bet that they've done this in secret if they have a patent for it. But really... if we're even thinking about these kinds of things, the game is a lost cause.

[–] [email protected] 5 points 1 week ago

It is always such a satisfying feeling to loot the $999 weapon skin off your enemy dead body.

Thank you for spending on my behalf and letting me play this game as a f2p and for letting me use your rare skin.

I avoid any games that have p2w mtx but I can tolerate it somewhat if it is a PvE only or 'single player' like in Genshin-like games.

I dislike the practice of having mtx of any kind in pay to play games so I tend to avoid those too.

[–] [email protected] 18 points 1 week ago (3 children)

I was thinking of Stardew Valley and Rimworld while reading your post, sure enough SDW was mentioned at the end :D

[–] [email protected] 5 points 1 week ago (5 children)

Sell me on rimworld! What do you like about it/what do ya like to do

[–] [email protected] 4 points 1 week ago

Over 2000 hour of play and i never won once but had so much fun losing in some really stupid way and some tragic one too.

With the mod and dlc each new game are mostly unique

[–] [email protected] 11 points 1 week ago (1 children)

Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that's much more accessible with a much softer learning curve.

It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that's still not enough.

If you're unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It's a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.

[–] [email protected] 4 points 1 week ago (2 children)

Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).

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[–] [email protected] 7 points 1 week ago (2 children)

Cannibalism is a viable option. Do you need more?

[–] [email protected] 6 points 1 week ago

Child labour was what got me into Frostpunk. Sold.

[–] [email protected] 5 points 1 week ago

I knew a guy who got real into it and started an "Accidental Cannibal Cult". It was fun to listen to, if nothing else - I don't get into those games much. Kinda like hearing EVE Online or Dwarf Fortress stories.

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