So stealth archer wins again?
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
It's really useful for act 1 at least, where most casters have one spell, and it's called "miss".
Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you'll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster's cantrips.
Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol' fireball or the likes. Just I can't justify using my spell slots on a small number of weak enemies.
BG3 saves the day for low level casters by making rest and spell prep such a non-issue. Use it all. Rest rest and rest.