this post was submitted on 02 Oct 2024
250 points (95.6% liked)

Games

16936 readers
935 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 2 months ago

So basically he said that the entire game industry leans towards… Fortnite?

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?

[–] [email protected] 19 points 2 months ago

'A lot of games are released with high budgets, and they're not selling'

The good ones are.

[–] [email protected] 19 points 2 months ago (1 children)

Yeah, it's fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don't know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?

[–] [email protected] 8 points 2 months ago (2 children)

Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven't seen the light of day in a few decades.

We don't need AAA or .. Lol AAAA budget games every time

[–] [email protected] 4 points 2 months ago (1 children)

Nah man, what we need is an AAAAAAA+ game. Price will be $3400 so the company can recuperate the cost of making the game, and everyone will buy it! It's how ~~slaves~~ gamers work, right?

Cool. Now where's my $102 million bonus for reinventing the gaming market?

[–] [email protected] 1 points 2 months ago

yeah going forward all games should be monetized like those simulator games.
like "Train Sim World 5" with a total of 2.500€ for all addons

[–] [email protected] 3 points 2 months ago

THQNordic and Nightdive have been carrying this sector of gaming for me lately

[–] [email protected] 12 points 2 months ago

Tim Sweeny when he notices that enshittification in games doesn't seem to work very well anymore: industry is going through a "generational change".

[–] [email protected] 23 points 2 months ago (1 children)

When I buy a game, I want a game.

Not yet another platform to bleed my wallet dry.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

I also don't want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

If I want to use EGS, GOG, or Steam, that should be my choice, don't force me to switch to something else just because you want higher margins.

[–] [email protected] 5 points 2 months ago (1 children)
[–] [email protected] 9 points 2 months ago (1 children)
[–] [email protected] 3 points 2 months ago

Chikka chikka Slim Weeny!

[–] [email protected] 25 points 2 months ago

Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.

[–] [email protected] 26 points 2 months ago (1 children)

If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.

[–] [email protected] 5 points 2 months ago (1 children)

Exactly. And no game-breaking bugs at launch.

Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn't check the state of things before the patch), but I haven't had any issues with it so far.

Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.

I don't care too much about graphics, I just want a fun game to play, and I'm unwilling to pay to be a beta tester.

[–] [email protected] 2 points 2 months ago

Right? Why should I pay full price for a game and it's a buggy mess, sometimes even unplayable past a certain piont? All this has done has made me wait a year or two for games that I want, so I can get functional games, which is the opposite of how the studios want to make money.

[–] [email protected] 35 points 2 months ago (1 children)
[–] [email protected] 5 points 2 months ago (1 children)

Is this for video games or romantic advice?

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

Not only that, but pretty much everything else, including weapons and cars.

[–] [email protected] 46 points 2 months ago* (last edited 2 months ago) (1 children)

Buying a Triple A Game has become a liability:

Online Only

Limited Lease via Digital Store with unknown lifespan

User Account Activation

Actual Fucking Rootkits

[–] [email protected] 19 points 2 months ago (2 children)

Trouble is, companies with shareholders have to chase the profits, and they have to protect them at all costs, which leads to a situation where the AAA companies feel like they have to lock their shit down tight. And that ain't compatible with 100% of their markets.

It's become an arms race because they can't just accept that people will pirate their games regardless of what they put in place. But the more they put in place, the more likely people are to want to pirate.

[–] [email protected] 4 points 2 months ago

I just don't understand how "line go up" is a thing when so many refuse to buy because of stupid DRM. I know we're in a minority, but surely the DRM doesn't actually increase sales, right? People who would pirate will just wait, so I doubt it's actually translating to more sales than if they courted the anti-DRM people.

[–] [email protected] 1 points 2 months ago

Yep this right here. The moment they appear like they don't care about red line going up or CEO saying "no" they'll remove them from the company and appoint someone who will

[–] [email protected] 24 points 2 months ago

Well, when you invest $$$ into something that's meant to be fun and it's not fun, then there's your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?

[–] [email protected] 5 points 2 months ago

I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots

load more comments
view more: next ›