So basically he said that the entire game industry leans towards… Fortnite?
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I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?
'A lot of games are released with high budgets, and they're not selling'
The good ones are.
Yeah, it's fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don't know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?
Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven't seen the light of day in a few decades.
We don't need AAA or .. Lol AAAA budget games every time
Nah man, what we need is an AAAAAAA+ game. Price will be $3400 so the company can recuperate the cost of making the game, and everyone will buy it! It's how ~~slaves~~ gamers work, right?
Cool. Now where's my $102 million bonus for reinventing the gaming market?
yeah going forward all games should be monetized like those simulator games.
like "Train Sim World 5" with a total of 2.500€ for all addons
THQNordic and Nightdive have been carrying this sector of gaming for me lately
Tim Sweeny when he notices that enshittification in games doesn't seem to work very well anymore: industry is going through a "generational change".
When I buy a game, I want a game.
Not yet another platform to bleed my wallet dry.
I also don't want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.
If I want to use EGS, GOG, or Steam, that should be my choice, don't force me to switch to something else just because you want higher margins.
Fuck Tim Sweeny
More like Slim Weeny
Chikka chikka Slim Weeny!
Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.
If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.
Exactly. And no game-breaking bugs at launch.
Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn't check the state of things before the patch), but I haven't had any issues with it so far.
Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.
I don't care too much about graphics, I just want a fun game to play, and I'm unwilling to pay to be a beta tester.
Right? Why should I pay full price for a game and it's a buggy mess, sometimes even unplayable past a certain piont? All this has done has made me wait a year or two for games that I want, so I can get functional games, which is the opposite of how the studios want to make money.
Fun beats pretty.
Is this for video games or romantic advice?
Not only that, but pretty much everything else, including weapons and cars.
Buying a Triple A Game has become a liability:
Online Only
Limited Lease via Digital Store with unknown lifespan
User Account Activation
Actual Fucking Rootkits
Trouble is, companies with shareholders have to chase the profits, and they have to protect them at all costs, which leads to a situation where the AAA companies feel like they have to lock their shit down tight. And that ain't compatible with 100% of their markets.
It's become an arms race because they can't just accept that people will pirate their games regardless of what they put in place. But the more they put in place, the more likely people are to want to pirate.
I just don't understand how "line go up" is a thing when so many refuse to buy because of stupid DRM. I know we're in a minority, but surely the DRM doesn't actually increase sales, right? People who would pirate will just wait, so I doubt it's actually translating to more sales than if they courted the anti-DRM people.
Yep this right here. The moment they appear like they don't care about red line going up or CEO saying "no" they'll remove them from the company and appoint someone who will
Well, when you invest $$$ into something that's meant to be fun and it's not fun, then there's your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?
I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots