this post was submitted on 24 Sep 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] [email protected] 13 points 3 weeks ago (1 children)

The explanation they gave at the end of God of War was pretty awesome.

[–] [email protected] 13 points 3 weeks ago (4 children)

What was it? I didn't play the game.

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[–] [email protected] 81 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

I'm a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.

Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you're gonna do when you know for sure what you can work with.

It also means you're less likely to miss something in a place you've been in and having to come back.

[–] [email protected] 7 points 3 weeks ago (4 children)

i think it might be a problem with the design of the rest of the game, maybe too many distracting elements necessitate the yellow paint. in real life i can function without yellow paint. i used to be fine without it in games, especially hitman contracts for example. it could be due to graphical fidelity, which seems one of the reasons battlebit made such a surprise success in the military shooters. in modern games with too many 3d rendered objects you can't see clearly what's going on - in real-life you at least have depth information to distinguish things, it's not all in the same plane in front of you.

however, i found the old hitmans so much more immersive. i really disliked feeling guided around as if it was a theme park in the latest ones

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[–] [email protected] 13 points 3 weeks ago

If they stopped making everything the same bland color palette, I wouldn't want the yellow paint. There are other options, but this is the compromise I guess we came to

[–] [email protected] 51 points 3 weeks ago (6 children)

Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?

[–] [email protected] 20 points 3 weeks ago

nothing like playing leisure suit Larry 2 and finding out you have to replay the last 4 hours even though you saved because you didn’t type look in trash can while standing next to the trash can on the first screen of the game

[–] [email protected] 4 points 3 weeks ago (2 children)

What's wrong with the sparkly effect from e.g. Resident Evil 4? The yellow paint is already immersion breaking.

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[–] [email protected] 35 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Sorry, you didn't flip the hourglass in Morg's Inn before the end of Chapter 5 so you're stuck with the 3 terrible ending sequence options. We only put a vague hint about it on page 63 in the instruction booklet.

[–] [email protected] 18 points 3 weeks ago (1 children)

Which Sierra game is this?

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[–] [email protected] 7 points 3 weeks ago (1 children)
[–] [email protected] 3 points 3 weeks ago

he hunts my dreems with his P

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