this post was submitted on 19 Sep 2024
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[–] [email protected] 7 points 1 month ago (1 children)

Literally dummy easy. Hire the mod developers. Work WITH them not commanding them. Have better graphics than starfield. Hire a decent writer for the main quest.

[–] [email protected] 2 points 1 month ago (1 children)

They need to get over the loading problem with the engine. I'm not smart enough to know if that can be overcome or not, but it isn't really acceptable to load screen so often, and I say that as someone who really enjoys Starfield

[–] [email protected] 1 points 1 month ago (1 children)

yeah completely agree. It's honestly embarrassing on Bethesda's part

[–] [email protected] 1 points 1 month ago

Same, but to my knowledge it's not possible. The engine is too outdated, and Godot wouldn't feel the same.

[–] [email protected] 11 points 1 month ago (1 children)

I've been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn't still be disappointed even if ES6 was "perfect."

I don't think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.

But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.

Set that aside, however. Let's assume they "get it right." Let's assume it's made with passion and recent history has humbled them. People will still be disappointed. Why? Because "it's not Skyrim." Just in the same way that hardcore ES fans hated Skyrim because "it's not Morrowind." Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn't, because then people would expect them to hit that milestone every, single time when the "secret ingredient" to Skyrim's legendary success is so fucking aetherial nobody can say exactly what it is.

[–] [email protected] 2 points 1 month ago

My expectations of Bethesda, since Oblivion, has been as a mod platform.

Gimme a new engine with updated graphics and great mod support and let the community does what it does best.

[–] [email protected] 3 points 1 month ago

They can try.

[–] [email protected] 8 points 1 month ago

The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself "This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games."

[–] [email protected] 16 points 1 month ago (1 children)

It's cool. We'll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

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[–] [email protected] 2 points 1 month ago

I'm glad some of them chose not to be enablers after Starfield.

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