I found the solution, we're running debug builds in prod from now on
Programmer Humor
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Haha, heisenbugs, always a fun time.
More seriously, I’d be surprised if this wasn’t a classic race condition
For those of you who've never experienced the joy of PowerBuilder, this could often happen in their IDE due to debug mode actually altering the state of some variables.
More specifically, if you watched a variable or property then it would be initialised to a default value by the debugger if it didn't already exist, so any errors that were happening due to null values/references would just magically stop.
Another fun one that made debugging difficult, "local" scoping is shared between multiple instances of the same event. So if you had, say, a mouse move event that fired ten times as the cursor transited a row and in that event you set something like integer li_current_x = xpos
the most recent assignment would quash the value of li_current_x
in every instance of that event that was currently executing.
Someone has a compiler if statement left somewhere in their code (... probably)
Aren't those almost always race condition bugs? The debugger slows execution, so the bug won't appear when debugging.
Turned out that the bug ocurred randomly. The first tries I just had the "luck" that it only happened when the breakpoints were on.
Fixed it by now btw.
I had a bug like that today . A system showed 404, but about 50% of the time. Turns out I had two vhosts with the same name, and it hit them roughly evenly 😃
bug ocurred randomly.
Fixed it by now btw.
someone's not sharing the actual root cause.
I'm new to Go and wanted to copy some text-data from a stream into the outputstream of the HTTP response.
I was copying the data to and from a []byte with a single Read() and Write() call and expexted everything to be copied as the buffer is always the size of the while data.
Turns out Read() sometimes fills the whole buffer and sometimes don't.
Now I'm using io.Copy().
Note that this isn't specific to Go. Reading from stream-like data, be it TCP connections, files or whatever always comes with the risk that not all data is present in the local buffer yet. The vast majority of read operations returns the number of bytes that could be read and you should call them in a loop. Same of write operations actually, if you're writing to a stream-like object as the write buffers may be smaller than what you're trying to write.
Perfect, now you just have to wrap your program inside a debugger in production!
We test AND develop in production. Get on my level.
One of our customers does that. It happened multiple times already that one dev fixed an issue in production, and the next regular deployment overwrote everything.
But fortunately, it's just critical infrastructure and nothing important.
When I left my last job they were using the zip file method for version control and one creative developer managed to link two versions of libc at the same time.
Software is so useful that the standard for utility is extremely low.