this post was submitted on 26 Aug 2024
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[–] [email protected] 12 points 2 months ago (1 children)

Ubisoft is behind it! I learned to walk away from these fuckers. They can release the perfect game and within 3 months it will be ruined.

[–] [email protected] 3 points 2 months ago

Sometimes you can get a high sea release that does not get ruined by future updates if you like the current state of the game.

[–] [email protected] 8 points 2 months ago

Looks kinda promising but I need to wait for the real reviews.

[–] [email protected] 31 points 2 months ago (1 children)

Critic reviews in video gaming are literally just corporate advertising. It's not surprising critics like a game with Disney behind it.

[–] [email protected] 5 points 2 months ago

I noticed this. I was thinking in my head that critics means they usually be critical but a lot of the times it just feels like an ad with these big studios. I loved game informer tho, but unfortunately it got shut down this year and now I have no reliable site to check :(

[–] [email protected] 17 points 2 months ago (6 children)

I'm surprised to see generally positive reviews given just how entirely Mid the previews all looked.

[–] [email protected] 0 points 2 months ago

Remember when critics gave positive reviews to Overwatch 2? Yeah, this is that.

[–] [email protected] 11 points 2 months ago

Access journalism trends this way.

[–] [email protected] 25 points 2 months ago

Starfield was the same. Looked pretty meh, but almost all (initial) reviewers gave it high marks. It wasn't until people started playing that the truthful reviews surfaced. Guessing either paid reviews, or reviewers having a skewed view of what makes a game great.

[–] [email protected] 15 points 2 months ago (2 children)

Apparently for lots oft publications (and people in general) it's impossible to rate anything below 7

[–] [email protected] 7 points 2 months ago (1 children)

Anything less than a 7 gets you blacklisted from publishers.

[–] [email protected] 1 points 2 months ago

This right here is why critic scores are almost always higher than audience scores. Becauee the audience doesn't care about being blacklisted because they honestly scored a product.

Companies have a financial incentive to get high scores. Review outlets have a fincancial incentive to get review copies for free. Put two and two together and it really isn't hard to see why the critics give whack scores.

[–] [email protected] 12 points 2 months ago

7 for effort.

8 if it's executed well.

9 and up if it's actually a creative and fun game with good mechanics, no MTX, etc.

It just makes the rating system pointless.

[–] [email protected] -1 points 2 months ago

I always thought it looked cool, I don't see what was so "mid" about any of the previews.

[–] [email protected] 4 points 2 months ago (3 children)

A lot of people that played the previews were quite optimistic about the game, save for a few gripes that seem to reflect in most reviews now. But the online community has been rather toxic about a variety of things, ranging from valid concerns to pointless hate. There was one IGN preview that looked pretty bland and bad, but everything else looked alright.

It's not an innovating game, but frankly I never expected it to be. It looks like a fun immersive experience for SW fans (the actual fans, not the ones that hate literally everything about SW lol).

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago)

Didn't Ubisoft or Disney send people to Disneyland and pay for vacations or whatever in connection with them being invited to play the game? In a legal context, that could easily be seen as veiled bribery. It psychologically makes people more inclined to speak positively because it abuses their desire to be grateful and show gratitude. Basically, a company that wants honest feedback would not do that. Especially not the company with a direct financial incentive to gain from the most expensive marketing campaign they have ever done.

All the gameplay I have seen looks mid at best, and bad at worst. Especially when comparing it to previous Ubisoft games such as AC Black Flag. Comparing AC Black Flag to Star Wars Outlaws demonstrates modern Ubisofts profound lack of attention to detail. Facial animations, water interactions, stealth, all of the major mechanics of the game demonstrate significant degradation in Outlaws' gameplay footage.

These are criticisms purely based on the technical aspects of visible gameplay footage. This isn't even touching stuff like story or writing.

[–] [email protected] 2 points 2 months ago

The one thing I hate is that it is from Ubisoft. Going from one boycotted trash company to the next.

[–] [email protected] 15 points 2 months ago (1 children)

I hate how fan now means mindless consumer these days and any reflecting on the criticisms of a series means you're somehow excluded from being a fan.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (2 children)

Have you seen the actual "criticism" lately? Like 99% of the stuff I've read from SW "fans" are anything but legit criticism, just trolls incessantly bitching for the sake of bitching in an attempt to raise their social media scores by lifting on the circlejerks just hating without any constructive feedback.

[–] [email protected] 2 points 2 months ago

Have you seen anything of star wars lately? Nothing has been of quality or has made any lore sense

[–] [email protected] 11 points 2 months ago (1 children)

I wasn't even talking about SW here, just how fan is used these days. I'm not and never was part of the SW fanbase, but from what I've seen from the outside that's because all the legitimate criticisms were ignored years ago and everyone that cared moved on from the new corporately-stoked toxic fanbase.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

My comment applies to industries beyond SW as well, it has become part of the cancel culture these days. SW is just an infamous example since the new Disney movies released. Thing is that these huge corporations try to appeal to a much larger crowd than previously (this goes for other companies too) and that doesn't always fit within people's personal narrative.

I get that some don't agree with choices being made, but these aren't being made just for them. Yet a lot of people abuse this excuse to make it like a religious crusade against these corporations, a ride that a lot of people hop on to, who had nothing to do with the whole thing in the first place and just tag along for their entertainment instead of just moving along.

This game is a good example too, a lot of people just tag along with the collective hate for Ubisoft. But when you ask them the general response will be "bEcAUse iT's uBiSOft" and have no constructive argument. Some will say it's because the game is using the usual Ubisoft formula (it doesn't, but that aside), so what? A lot of people do enjoy that formula, and all the people that don't like it can move along, big enough of a world out there to find something they do enjoy, including other SW games in a variety of genres.

[–] [email protected] 1 points 2 months ago

The funniest part of Ubisoft hate is when every other open world game uses “towers” (a logical high-altitude system to increase map coverage), for instance in Zelda, Final Fantasy 7 Rebirth, etc, while every Ubisoft game is banned from using them now.

They honestly weren’t even a bad system in Far Cry. They designed the climb to use different mechanics each time.