Gaming is the one place generative AI makes the most sense, imo.
Personally, I want to see the Holodeck from Star Trek. That entire concept is generative AI.
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Gaming is the one place generative AI makes the most sense, imo.
Personally, I want to see the Holodeck from Star Trek. That entire concept is generative AI.
In a world that artists don't need to make money to live this works but I feel we will never get there.
There already exists no shortage of ways for corporations to exploit artists.
Fight for what you're actually talking about: fight for better wages and unions for artists and creatives and fight for a better social safety net. Trying to pick a fight with a glorified screwdriver isn't going to solve the ails of capitalism.
Complete overreaction, but I agree that commercial games should not be using GenAI art. If you're making money out of selling your game, then don't use something which abused to commons to do so. If you're making a FOSS game, I don't see a problem with it.
I saw some early demos and hoped that AI could bring about a revolution in on-the-fly procedural generated content for gaming to do things that would be literally impossible by other methods. But no, instead it has been used to replace artists to produce poor-quality pre-generated static content and I couldn't be more disappointed.
That's because they keep trying to push AI into the foreground, not the background where it belongs
Bruh even fucking Kaiserpunk? I was super excited about that game.
Fucking hate this timeline man.
Wasnt it just a translation thing while Most of the Game was handmade? Slightly exaggerated if the Game is good and seems to have Soul imo
oh ffs, The Alters used it for placeholder assets for which no one would have hired a professional. It’s a rough machine translation instead of Lorem Ipsum.
video games in their current market might be one of the only areas that I'm tentatively okay with ai work.
Stasis Bone Totem had some hideous applications of it but the studio was using it to fill out supplemental art for puzzles and items that could've eaten up their budget. it kind of gives smaller studios a way to punch up when their vision is exceeding their budget for things like piles of gore on the ground or bundles of wire.
that said I only make that particular defense under late stage capitalism which is proving to be poisonous to art. not to mention that for every Bone Totem there's 108 employees that Ubisoft is going to lay off because they think ChatGPT can do their job