this post was submitted on 03 Aug 2024
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A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."

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[–] [email protected] 0 points 3 months ago (1 children)

Cool!

Tbh I just want a РРШ блять.

[–] [email protected] 0 points 3 months ago (1 children)
[–] [email protected] 0 points 3 months ago (1 children)

Lmao fixed. Hadn't had my coffee yet, thanks.

[–] [email protected] 0 points 3 months ago (1 children)

What do the first three Cyrillic characters mean?

[–] [email protected] 0 points 3 months ago

I'm no expert but I think it's "PPSh".

[–] [email protected] 0 points 3 months ago (3 children)

While this would be great for those "online needed to play" games, wouldn't this also lead to companies preferring subscription models?

I'd assume it's easier to not include multiplayer in the "base" game and just charge a monthly subscription for the online part. Now the proposed law wouldn't apply, since the customer only paid for the base game.

It's pretty obvious what the intention of the writers of the proposal is, but I feel like it could have an opposite effect and push even more to the "games as a service" model those greedy publishers so desperately want.

[–] [email protected] 0 points 3 months ago

The reality is GaaS is exteremely hard to success. Every one success GaaS, there are probably 20 or 50 failed one that we even never heard.

[–] [email protected] 0 points 3 months ago

The problem is that a lot of companies are already launching dead-on-arrival live service games, so unless they're willing to make something unique, all they will do is saturate the market further and keep burning money. I don't think this law would change those incentives much if at all.

[–] [email protected] 0 points 3 months ago (1 children)

Still better than the shit we have where Ubisoft just stole my game, The Crew.

That's part of the intention, either make a service or sell a game, companies are getting it both ways without the responsibility of neither.

[–] [email protected] 0 points 3 months ago (2 children)

Prepare for it to be official that you own nothing.

[–] [email protected] 0 points 3 months ago

That's already the case

[–] [email protected] 0 points 3 months ago

Cool, than I can just stop buying new games.

[–] [email protected] 0 points 3 months ago (3 children)

Hey players! Our multiplayer AAA title “craftshootteams” isn’t doing well and we’re prohibited by law from switching it off. But not to worry, with our ad supported €99.99 per month premium package you can keep access to your loot, high score and kudos thanks to our partners Evilcorp and DataSeller who will transfer over to their servers. You just need to install their “SocialMedialSlurper” anti cheat client with full root access to continue.

[–] [email protected] 0 points 3 months ago

Nice write-up, but really not helpful since it has nothing at all to do with what is actually proposed in the initiative.

[–] [email protected] 0 points 3 months ago

If the price is too high on an already unprofitable game it's still just going to lose money. It would probably be cheaper to just let the community run servers for them.

[–] [email protected] 0 points 3 months ago (1 children)
[–] [email protected] 0 points 3 months ago (1 children)

Idk, seems pretty accurate considering the overall pattern in the industry..

[–] [email protected] 0 points 3 months ago

the industry certainly takes consulting from satan

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