this post was submitted on 31 Jul 2024
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top 50 comments
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[–] [email protected] 4 points 3 months ago (1 children)

Soulslike is when roll to dodge

[–] [email protected] 1 points 3 months ago
[–] [email protected] 12 points 3 months ago* (last edited 3 months ago) (1 children)

Soulslike is when game like souls.

If game not like souls, game not soulslike

[–] [email protected] 2 points 3 months ago

I can see you’ve liked souls before

[–] [email protected] 6 points 3 months ago

Custer's Revenge is a soulslike.

[–] [email protected] 6 points 3 months ago (1 children)

It's not that Souls-Likes are hard, it's just death is a mechanic in them. We traditionally associate a death screen as a loss, in that sense you have to redo a section of a game with no additional reward. But in Souls-Like games, death resets the enemies but you can get your lost experience back on top of the newly acquired one. This means that at some point the section should become trivial because you're potentially over-leveled. A Souls-Like can kill the player fast because the return to the point oft death is also fast and rewarding.

That's in my opinion is what makes a Souls-Like a Souls-Like, it's that gameplay is paced with player death in mind.

[–] [email protected] 4 points 3 months ago

^soulslike hard^ 🧠

[–] [email protected] 4 points 3 months ago (1 children)

Big vampire milkers, so Resident Evil 8 is souslike, got it

[–] [email protected] 1 points 3 months ago (1 children)
[–] [email protected] 3 points 3 months ago (1 children)

Only when I think about Lady Dimitrescu

[–] [email protected] 3 points 3 months ago

;) ^soulslike confirmed^

[–] [email protected] 10 points 3 months ago (3 children)

A souls-like must have a couple of the following:

  1. video game where the difficulty can be incorporated into the player's identity.

  2. a conspiracy between monitor and controller manufacturers

  3. Difficulty modes are forbidden.

  4. has an easy mode called "magic build"

  5. Story, narrative, and plot are all forbidden. The player can learn about the world, but cannot affect it.

  6. Sekiro is the best one.

[–] [email protected] 7 points 3 months ago

Sekiro is not a soulslike, it's Ninja Gaiden. :P

[–] [email protected] 1 points 3 months ago
[–] [email protected] 8 points 3 months ago (1 children)

megaman and battletoads has entered the chat

[–] [email protected] 4 points 3 months ago (1 children)

🐸 ^it is Wednesday my dudes^ 🐸

[–] [email protected] 3 points 3 months ago

rapid fire buster shooting intesifies

[–] [email protected] 8 points 3 months ago* (last edited 3 months ago) (1 children)

rogue-like entered the chat

[–] [email protected] 1 points 3 months ago

RPG: Amateurs!

[–] [email protected] 20 points 3 months ago* (last edited 3 months ago) (1 children)

Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it's hard?

[–] [email protected] 8 points 3 months ago (1 children)

It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.

For example, Jedi: Fallen Order is a soulslike because it has the same mechanic (with meditation circles instead of campfires), despite being SciFi themed. It does also have all those other things you mentioned, but arguably, so does Skyrim, which is definitely not a soulslike.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (2 children)

It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.

By this definition, Demon's Souls is not a soulslike.

[–] [email protected] 7 points 3 months ago (1 children)

By this definition, Super Mario World is a souls-like

[–] [email protected] 1 points 3 months ago (1 children)

If it’s hard, it’s a soulslike

[–] [email protected] 1 points 3 months ago
[–] [email protected] 4 points 3 months ago (1 children)

I never played that, but according to its Wikipedia page "When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls."

The real question is whether this makes Super Mario a souls-like.

[–] [email protected] 7 points 3 months ago* (last edited 3 months ago)

It's almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.

[–] [email protected] 8 points 3 months ago (2 children)

People that say soulslikes are hard weren't gaming back in the 80s/90s huh?

[–] [email protected] 2 points 3 months ago (1 children)

At least I can fight Malenia 50+ times without any tedious things in-between. If you die three times at a boss in an 80s game, you’re starting that game over. I would say that if 80s/90s games had similar qol improvements then most of them would not be as hard as souls games.

[–] [email protected] 1 points 3 months ago

Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you'd use more quarters.

[–] [email protected] 10 points 3 months ago (2 children)

I picked up the og Mega Man. How the fuck did my 5 year old self play that shit?

[–] [email protected] 4 points 3 months ago

Action games could either be hard or last 20 minutes.

They chose hard.

[–] [email protected] 2 points 3 months ago
[–] [email protected] 2 points 3 months ago (2 children)

I pretty much am the person on the left, I've never played genre and the only thing I've heard is "they're hard".

[–] [email protected] 1 points 3 months ago

πŸ₯° it’s so inspiring how hard soulslike games are πŸ₯°

[–] [email protected] 2 points 3 months ago (1 children)

They are and in a weird way they aren't... I didn't play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.

The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to "click", you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc... And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything...

And if you can't progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about...

Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn't feel unfair or broken. It's just an amazing piece of game design and you should try it. :)

[–] [email protected] 4 points 3 months ago (1 children)

It's not the difficulty, but the time commitment the difficulty requires.

I enjoy games that are difficult that allow me to retry 5 seconds later. It's why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.

For a Souals-like you have to spend way too much time retrying and attempting to get good.

[–] [email protected] 1 points 3 months ago (1 children)

That's a fair point and I agree with you that it's difficult to enjoy soulslike (I am referring to the game's I played. I'm sure there are exceptions) in short bursts.

But I don't know whether this is because of their higher difficulty compared to the games you mentioned (which I didn't play a single one of) or because they're overall slower games.

[–] [email protected] 2 points 3 months ago (1 children)

I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

Its okay to like hard games, but a difficulty slider to let everyone else enjoy it too isn't too much to ask.

Unless you think the difficulty is the only enjoyable part of the game.

I really hate the "git gud" mentality.

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