this post was submitted on 18 Jul 2024
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[–] [email protected] 17 points 3 months ago* (last edited 3 months ago) (1 children)

Of course there's a fee. Do they not realize how expensive it is to fileserve useless videogame data, provide versioning for that, updater systems, workshop storage, curation, promotion etc etc. . . without help?

Is there not a fee for your competing storefront? How would it fund its daily operations?

[–] [email protected] 18 points 3 months ago (1 children)

The workshop alone is already a godsend (from Lord Gaben).

There are decade old games with hundreds of thousands of mods, who's paying for all the hosting?

Has anyone tried Epic Store? It has nothing but the most barebone features to purchase a game, literally just a glorified launcher.

[–] [email protected] 2 points 3 months ago (1 children)

Right? Steam provides better service and functionality than any other PC storefront. It's ridiculous that there's so much whining about them charging for it. So what if it's a higher percentage? It's also a better service and a large audience. Whoever doesn't like it is free to go elsewhere, unlike console games that can only be sold though the manufacturer's store.

[–] [email protected] 2 points 3 months ago

If any digital game store deserved to be sue, it's Nintendo hand down. That's the real monopoly store with a "fuck you because we can" attitude.

[–] [email protected] 6 points 3 months ago (2 children)

That actually makes a lot of sense given the fact that i havent heard about massive steam data centers. I suppose they just rent their servers from data centers around the world. Which actually is very suprising. I imagine at their scale making their own data centers would save them money.

Actually i just think they must subcontract a lot of their daily operation. I refuse to belive such low numbers are enough to even handle the complaints from stolen shipments and broken devices not to mention all the other complaints. It is more than enough to actually develop the platform but surely not to handle day to day operations.

[–] [email protected] 3 points 3 months ago

I remember reading that having a version keyword in your user alias would cause issues with steam, and it was actually because it was a blocked word on CloudFlare where they store/pull a bunch of steam data from

[–] [email protected] 2 points 3 months ago

I suspect subcontracting is how they get around the lasseiz-faire nature of employment there. There's a famously open policy where nobody tells anyone what to do.

But I imagine that policy can't extend to subcontractors. There it's "here's money, make the servers happen".

[–] [email protected] 4 points 3 months ago (1 children)

That's how you maximize profit, isn't it?

[–] [email protected] 13 points 3 months ago (1 children)

Valve is profitable because of the reputation they've built up over many years as being an incredibly consumer friendly storefront. Avoiding corporate bloat, and focusing their attention on the core aspects of their business consumers care about has allowed them to thrive where many others failed. Valve created and maintained a fantastic product. So yes.

[–] [email protected] -3 points 3 months ago* (last edited 3 months ago)

You're right but missing an important factor

[–] [email protected] 1 points 3 months ago

i thought it was a big team

[–] [email protected] 17 points 3 months ago

I mean that's awesome.

Ultimately they're only responsible for the steam client and the servers.

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