Most writing and VA in games is embarrassingly bad.
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Yeah but TBF most games are bad. If you filter out the shovelware you are left with games that are actually putting in some effort. Usually the VA and writing are at least passable in those. But many genres simply don't value writing or VA polish very highly. A story-heavy game like Slay the Princess lives or dies by its writing and voice acting. An RTS like Total War where most of the voice acting is unit barks doesn't need it as much.
People complaining about Fitzroy or racism commentary in BioShock Infinite missed the actual point of the story. I know a YouTuber who complained that you couldn't aim the baseball, and he super missed the actual point of the story.
Mass Effect 3's ending was totally fine the first time, especially since its ending wasn't reduced down to a choice between three things; the entire 25-30 hours prior to that were you wrapping up all of the series plot threads, and they all compose the ending.
Disco Elysium is too info dump-y to be held up as some gold standard of writing, and every character was such an exhaustively shitty person that I didn't feel much like finishing it.
People who say Hades is a great roguelike have only played one.
The obviously trans bartender in hogwarts legacy makes no sense in a universe where you can use magic to change everything about yourself. I understand and like that there is trans representation in this game and any other game it is in and as a fuck you to that terf pos jk but in universe it does not make sense to me.
The voice acting was also extremely sub-par.
Extremely so.
Mass Effect's universe is doomed to repeat itself forever, doesn't matter what ending you choose.
That's why people hated the ending. The reapers win. They do the same thing they've always done. The Protheans failed in their plan to break the cycle by leaving something behind for the next cycle. Liara's plan to do the same by leaving a recording behind is just as doomed. It's a depressing ending unbecoming of the epic story that was told along the way.
FFXV, while flawed, is a good game and it's the only one that feels like an actual journey.
Lies of P is better than From's souls games.
Dark Souls 2 is a significantly better game than Dark Souls 3
Extremely spicy but I can respect it
The factory doesn't always have to grow.
At some point it needs to stop.
Sonic and Dr. Robotnik are codependent. They don't actually want to defeat each other. That's why Robotnik is always building these elaborate bases that, for some reason, have a bunch of perfectly Sonic-sized tubes for getting around in. And it's why there's always that moment at the end where Sonic is chasing Robotnik but doesn't catch him.
This is true for a lot of hero villain combos. Batman and Joker come to mind immediately.
Most games have a terrible story that merely serve as plot points to give context to what's happening. The lore and world building is usually pretty good but story rarely is better than 'ok'
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Breath of the Wild was a bad Zelda game. Not bad as a game in general, but terrible as a Zelda game. Apparently, people have told me this is a hot take.
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I actually don't mind gacha games with microtransactions as long as the gameplay is good and the game is free to play. I really like Super Mecha Champions and Zenless Zone Zero currently.
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Xenoblade Chronicles 2 is a snoozefest to play. People always tell me to play it and how good it is but the auto-battler combat where the characters have bark lines for literally every action they take in a second is just not for me.
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Command & Conquer Generals: Zero Hour is the best C&C excluding the Red Alert games. No, I won't argue with you, and no, I won't change my mind.
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Metroid Other M wasn't actually that bad. Yes, the cutscenes were long and the game was pretty linear (just like Metroid Fusion and Dread, honestly), and yes, I can see why certain people would be mad about certain plot points, but the game was not literally Hitler. It was a very fun action game, and what is crazy is that the gameplay was equally as fun to watch someone else play it. The pixel hunts were kinda annoying because of the way they were forced, and I do wish it had analog controller support, but at the end of the day I still think it was a pretty fun game to play.
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Call of Duty Infinite actually had a fun campaign. Granted, the last CoD I played before it was World At War, but I actually really liked the campaign. I liked the structure of being in a spaceship and choosing the missions I wanted to do.
Absolutely agree about BotW. I'm barely getting into it (only 800 more korok seeds to go...), and I really enjoy it as a game, but it feels more like a great game set in Hyrule than it does a Zelda game. I think they strayed a bit too far from the formula on it. I miss going into a temple, finding a bunch of stuff I can't do anything with, getting an item, using that item to solve all the puzzles I couldn't do anything about, then using the skills that gave me to beat the boss with that item. I miss permanent items that are given incrementally and give a feeling of progression as more of the world opens up to you as a result. BotW feels like it gave me all my items at the beginning, handed me an open world, and said, "Have fun."
I am having fun. Just not Zelda fun.
Cloud drags Final Fantasy VII (OG) down. He's the least interesting playable character and his amnesia subplot overstays its welcome.
Also, Cait Sith is the best character.
I'd say I agree to a point. I think Cloud is what makes the storyline what it is, but at the same time. I'd agree that his character could've been fleshed out a bit more in a lot of ways. Especially in his relationships with Aerith, Sephiroth and Zack.
I guess I never cared for the main plot much either. For me the characters are the best part of the game. They make the story. Heck, a lot of the game is exploring their individual stories that aren't connected to the overall plot.
As opposed to FVIII where the main plot is everything and rarely involves the side characters.
Homefront: The Revolution is actually a super fun game. Dare I say...a hidden gem?
It has an atrocious metacritic score for a few reasons. Mainly, some of the enemy AI was broken on release, which is fair, but it's long since been fixed. The other big issue is that it's a sequel to a genuinely bad game and most people didn't bother playing it, and most who did came with the goal of trashing it.
However, this game is fun if you want something kind in the modern Far Cry style vein, but set in urban environments. It run on the Crye Engine and the gunplay is rock solid; the shotgun in this game is fantastic. The guns all have absolutely preposterous alternate fire modes. The assault rifle has its upper swapped out to turn it into landmine launcher.
The story and setting is a complete reset compared to the first game. It isn't just a lazy "Red Dawn but ~~China~~ North Korea". There is an elaborate alternate history backstory going back to the 1950s that sees North Korea take the role of the high tech manufacturing hub for the west, eventually becoming what some in the west in the 1970s feared Japan would become- a powerhouse of tech that was rich and had a grip on all western nations because of it. Then this cyberpunk reimagining of North Korea takes over a poor and downtrodden USA after the U.S. had made so many bad choices that NK could plausibly send "international peacekeepers". Absolutely nuts plot, but so weird and strangely high effort. Also means the bad guys are coded so cyberpunk and have all kinds of drones and stuff.
I think Gears of War would have been better if the Locust had turned out to be humans mutated through imulsion exposure.
It would make sense to me because the Lambent are imulsion-infused Locust, and they look more Locust than the Locust. Anyway, that's what I thought Gears2 hinted at, at the time
Like for example. I genuinely like Wakka from Final Fantasy X and think he's a great character with a lot of development. He has a genuine albeit misguided reason to hate the people he does given his situation, his firm beliefs in Yevon and to not spoil an over a decade old game his brother's death.
Plus he has a great character development point throughout the game that lessens his hate towards the Al bhed and even sees him developing a genuine friendship with Rikku and the other Al Bhed to some degree
I forget that people hate Wakka. Not every character needs to be a paragon of justice. It's interesting because he's such a hopeful character, but also hateful.
A+ pick.
And it's further backed up by the change you can see in him when he learns the WHOLE truth and how he does a 180 as a character.