this post was submitted on 09 Jul 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 51 points 4 months ago* (last edited 4 months ago) (1 children)

free* as in beer, not as in speech. we still don't really own it.

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[–] [email protected] 3 points 4 months ago* (last edited 4 months ago)

The only wrong option is paying for it.

[–] [email protected] 33 points 4 months ago (3 children)

Wrong. I and other devs can modify free software to make it work on Linux. You can't do that with Photoshop and Premiere

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[–] [email protected] 3 points 4 months ago (2 children)

How can you pirate Photoshop and Elements? They are WebAssembly binaries that phone home before you are allowed to use them.

[–] [email protected] 3 points 4 months ago

monkrus.ws idk how it works but it's even easier than installing the legit way.

[–] [email protected] 4 points 4 months ago

You pirate the last commercially available versions that you can download and install directly on your PC.

[–] [email protected] 12 points 4 months ago* (last edited 4 months ago)

I use Krita because I do hand drawn animation so I haven't pirated photoshop since like . . 2008. Also use a tiltpen with it to paint tangent normals for bump mapping sometimes. Once I obtained good drawing tablets and stopped painting with my mouse I stopped caring about photoshop and its features

[–] [email protected] 36 points 4 months ago

Pirating a software still shows a company that there is interest in it. They will only know they are screwed when people stop buying and stop pirating

[–] [email protected] 166 points 4 months ago (4 children)

I'd argue it's better to use actual alternatives. Half of the issue with free and open source software is that it's userbase is too small. If more people used it, it could actually improve in many ways.

Lets take gaming on Linux as an example. The userbase on steam is somewhere around 5%. So there is almost no incentive for developers to make games that run nativly on Linux. Its actually easier to run the games in a compatibility layer then to get a Linux port of a game. And although wine and proton work incredibly well, sometimes even running a game better than on windows; a Linux native version of every game would be ideal. Which will never happen with such a small userbase.

Next you have the terrible business practices of these companies. Even if you use the pirated versions. You are in their ecosystem and their community. You increase their profitability and their stock price simply by continuing the industry standard.

Pirated versions of software like this is excusable if you need it for work or sometihing. But imagine if instead of staying with the status quo, you use and help improve actual free and open source alternatives. Versons of software that don't steal your data or monetize how you use it by selling your input to others or stealing it for "AI" datasets.

Imagine using free and open source software that gives you feedom because your data stays on your devices, your creations belong to only yourself or who ypu choose to share it with, and you work with others to improve it; even if it's by just submitting bug reports. Imagine using something like that which you find so altruisticly beneficial that instead of pirating the software that has no respect for you, you donate money to the devs of free and open source software. Yes, I'm a pirate. But I do donate money to the right causes and something that protects my freedom is worth both my time and my money.

[–] [email protected] 23 points 4 months ago (1 children)

I agree with everything, but want to add that 5% is actually a huge incentive and I'm very very optimistic about the future of linux gaming.

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[–] [email protected] 42 points 4 months ago (2 children)
[–] [email protected] 28 points 4 months ago (2 children)

If you mean by that "This person is right" I totally agree with you

[–] [email protected] 14 points 4 months ago

Yes. Exactly like that.

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[–] [email protected] 21 points 4 months ago (6 children)

Zorin OS, Gimp, and the last one looks like Blender or DaVinci software.

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