this post was submitted on 07 Jul 2024
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Linux Gaming

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[–] [email protected] 0 points 3 months ago

Hell yeah, improved Mafia Classic gaming

[–] [email protected] 0 points 3 months ago (1 children)

As a reminder:

DirectX 8.0 as a reminder was introduced in late 2000 and went on to power games like Serious Sam: The FIrst Encounter, Max Payne, Star Wars: Starfighter, Grand Theft Auto III, Tom Clancy's Splinter Cell, and many other titles now hitting around the 20+ year mark

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago)

Good point. I totally forgot that lemmings can't read linked articles.

[–] [email protected] 0 points 3 months ago (2 children)

More than one year after the merge request was opened for adding a Direct3D 8 front-end to DXVK via the D8VK code, the merge request landed today by Valve's Joshua Ashton.

front-end

I don't think that's the proper terminology to use? I'm actually a front-end developer... I think they mean adapter layer? Compatibility layer? Something like that.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago)

No, the terminology sounds right to me. The term front-end and back-end are used in other contexts than building websites.

For example, the term is used in compilers, where the front-end takes code in a programming language and translates it to an intermediate representation (IR), and the back-end takes the IR and translates that into machine code for a specific architecture. A compiler like LLVM has many front-ends and back-ends to support different languages and architectures.

The term applies to many things where there is a multi-layered architecture.

[–] [email protected] 0 points 3 months ago (2 children)

Sadly front end, like "High Level" is a very relative term. For example, in compiler design, the bit that parses code is called the "front end" since the "back end" is what emits machine code. I think that's what they mean here, the "front end" that understands D3D8 code has been added, presumably there is also a "back end" that converts the parsed/analyzed D3D8 code into valid opcodes for consumption by GPU/CPUs.

In the other direction, a UI/UX is sometimes called a "back end" when it is part of a more complex embedded project where physical controls are the "front end".

[–] [email protected] 0 points 3 months ago

You’re right. They’re terms far older than web development. In general the front is the abstraction while the back is the logic/processing. It started as a term for old, large (room-sized) systems where there were front-end machines such as plugboards or terminals, with back-end machines being the CPUs, memory, etc.

[–] [email protected] 0 points 3 months ago

Cool, thanks. TIL. 🙂👍